pandemonium_engine/modules/web/http/http_session_manager.h

91 lines
3.7 KiB
C++

#ifndef HTTP_SESSION_MANAGER_H
#define HTTP_SESSION_MANAGER_H
/*************************************************************************/
/* http_session_manager.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/containers/hash_map.h"
#include "core/containers/vector.h"
#include "core/os/mutex.h"
#include "core/string/ustring.h"
#include "core/object/reference.h"
#include "scene/main/node.h"
#include "web_server_middleware.h"
class HTTPSession;
class WebServerRequest;
class HTTPSessionManager : public Node {
GDCLASS(HTTPSessionManager, Node);
public:
virtual void add_session(Ref<HTTPSession> session);
virtual void remove_session(Ref<HTTPSession> session);
virtual Ref<HTTPSession> delete_session(const String &session_id);
virtual void save_session(Ref<HTTPSession> session);
virtual Ref<HTTPSession> get_session(const String &session_id);
virtual Ref<HTTPSession> create_session();
virtual void load_sessions();
virtual void clear();
virtual String generate_session_id(const String &base = "");
HTTPSessionManager();
~HTTPSessionManager();
protected:
static void _bind_methods();
HashMap<String, Ref<HTTPSession>> _sessions;
Vector<Ref<HTTPSession>> _sessions_vec;
Mutex _mutex;
};
class SessionSetupWebServerMiddleware : public WebServerMiddleware {
GDCLASS(SessionSetupWebServerMiddleware, WebServerMiddleware);
public:
//returnring true means handled, false means continue
bool _on_before_handle_request_main(Ref<WebServerRequest> request);
SessionSetupWebServerMiddleware();
~SessionSetupWebServerMiddleware();
protected:
static void _bind_methods();
};
#endif