pandemonium_engine/modules/web/http/http_session.h

92 lines
3.5 KiB
C++

#ifndef HTTP_SESSION_H
#define HTTP_SESSION_H
/*************************************************************************/
/* http_session.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/containers/hash_map.h"
#include "core/object/reference.h"
#include "core/os/mutex.h"
#include "core/string/ustring.h"
#include "core/variant/variant.h"
//TODO
//Clean up the api
//Add api for ints, floats, strings and these should be saved (like they used to be)
//Make sure it's clear that thye will be like add_saved_int()...
//Add an api for variants, similar to get set_meta, but rw locked.
//Make sure it's obvious that it's not saved. Maybe set_temp_data ...
//Also add an RWLock
class HTTPSession : public Reference {
GDCLASS(HTTPSession, Reference);
public:
String get_session_id();
void set_session_id(const String &val);
int get_id();
void set_id(const int val);
void add(const String &key, const Variant &value);
void remove(const String &key);
bool has(const String &key);
Variant get_value(const String &key);
const Variant &get_const(const String &key);
Object *get_object(const String &key);
Ref<Reference> get_reference(const String &key);
int get_int(const String &key, const int def = 0);
void clear();
void reset();
HashMap<String, Variant> *get_data();
HTTPSession();
~HTTPSession();
String session_id;
int id;
protected:
static void _bind_methods();
Mutex _mutex;
HashMap<String, Variant> _data;
};
#endif