pandemonium_engine/modules/mesh_data_resource/doc_classes/MeshDataResource.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="MeshDataResource" inherits="Resource">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_collision_shape">
<return type="void" />
<argument index="0" name="shape" type="Transform" />
<argument index="1" name="arg1" type="Shape" />
<description>
</description>
</method>
<method name="append_arrays">
<return type="void" />
<argument index="0" name="array" type="Array" />
<description>
</description>
</method>
<method name="get_collision_shape">
<return type="Shape" />
<argument index="0" name="index" type="int" />
<description>
</description>
</method>
<method name="get_collision_shape_count" qualifiers="const">
<return type="int" />
<description>
</description>
</method>
<method name="recompute_aabb">
<return type="void" />
<description>
</description>
</method>
</methods>
<members>
<member name="aabb" type="AABB" setter="set_aabb" getter="get_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )">
</member>
<member name="array" type="Array" setter="set_array" getter="get_array" default="[ ]">
</member>
<member name="collision_shapes" type="Array" setter="set_collision_shapes" getter="get_collision_shapes" default="[ ]">
</member>
<member name="seams" type="PoolIntArray" setter="set_seams" getter="get_seams" default="PoolIntArray( )">
</member>
</members>
<constants>
</constants>
</class>