mirror of
https://github.com/Relintai/pandemonium_engine.git
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168 lines
5.4 KiB
C++
168 lines
5.4 KiB
C++
#ifndef BBCODE_PARSER_H
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#define BBCODE_PARSER_H
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/*************************************************************************/
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/* bbcode_parser.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/vector.h"
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#include "core/string/ustring.h"
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#include "core/object/reference.h"
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class BBCodeParserAttribute : public Reference {
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GDCLASS(BBCodeParserAttribute, Reference);
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public:
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String get_attribute();
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void set_attribute(const String &val);
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String get_data();
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void set_data(const String &val);
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bool get_single();
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void set_single(const bool &val);
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bool match_attrib(const String &attrib);
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bool match_data(const String &d);
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bool match_all_data(const Vector<String> &d);
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bool match_all_data_bind(const PoolStringArray &d);
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bool contains_data(const String &d);
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String convert_to_string() const;
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void print() const;
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BBCodeParserAttribute();
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virtual ~BBCodeParserAttribute();
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protected:
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static void _bind_methods();
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String _attribute;
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String _data;
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bool _single;
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};
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class BBCodeParserTag : public Reference {
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GDCLASS(BBCodeParserTag, Reference);
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public:
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enum BBCodeParserTagType {
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BBCODE_PARSER_TAG_TYPE_NONE = 0,
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BBCODE_PARSER_TAG_TYPE_OPENING_TAG,
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BBCODE_PARSER_TAG_TYPE_CLOSING_TAG,
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BBCODE_PARSER_TAG_TYPE_SELF_CLOSING_TAG,
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BBCODE_PARSER_TAG_TYPE_CONTENT
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};
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int get_type();
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void set_type(const int &val);
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String get_tag();
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void set_tag(const String &val);
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String get_data();
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void set_data(const String &val);
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void add_child_tag(const Ref<BBCodeParserTag> &tag);
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void remote_child_tag(const int index);
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Ref<BBCodeParserTag> get_child_tag(const int index);
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int get_child_tag_count() const;
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void clear_child_tags();
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Vector<Variant> get_child_tags();
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void set_child_tags(const Vector<Variant> &val);
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void add_child_attribute(const Ref<BBCodeParserAttribute> &tag);
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void remote_child_attribute(const int index);
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Ref<BBCodeParserAttribute> get_child_attribute(const int index);
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int get_child_attribute_count() const;
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void clear_child_attributes();
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Vector<Variant> get_attributes();
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void set_attributes(const Vector<Variant> &val);
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Ref<BBCodeParserTag> get_first(const String &t);
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Ref<BBCodeParserTag> get_firstc(const String &t, const String &attrib, const String &val);
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String get_attribute_value(const String &attrib);
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Ref<BBCodeParserAttribute> get_attribute(const String &attrib);
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bool has_attribute(const String &attrib);
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Ref<BBCodeParserAttribute> get_attributec(const String &attrib, const String &contains_val);
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bool has_attributec(const String &attrib, const String &contains_val);
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void process();
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void parse_args(const String &args);
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String convert_to_string(const int level = 0) const;
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void print() const;
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BBCodeParserTag();
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virtual ~BBCodeParserTag();
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protected:
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static void _bind_methods();
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int _type;
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String _tag;
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String _data;
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Vector<Ref<BBCodeParserTag>> _tags;
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Vector<Ref<BBCodeParserAttribute>> _attributes;
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};
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class BBCodeParser : public Reference {
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GDCLASS(BBCodeParser, Reference);
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public:
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Ref<BBCodeParserTag> get_root();
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void parse(const String &data);
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//void parse_tag(const String &data, const int index);
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String convert_to_string() const;
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void print() const;
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BBCodeParser();
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virtual ~BBCodeParser();
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protected:
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static void _bind_methods();
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Ref<BBCodeParserTag> _root;
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};
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VARIANT_ENUM_CAST(BBCodeParserTag::BBCodeParserTagType);
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#endif
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