pandemonium_engine/doc/classes/ScriptServer.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ScriptServer" inherits="Object" version="4.3">
<brief_description>
Global script class management singleton.
</brief_description>
<description>
ScriptServer manages all information related to global script classes in Godot projects, similar to [ClassDB] for engine classes. Scripts independently opt-in to become global classes. With it, you can check if a script has a global name or icon, what its base classes are, or even instantiate them directly.
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton through a global variable.
</description>
<tutorials>
<link>https://github.com/Relintai/pandemonium_engine_docs/blob/master/tutorials/scripting/gdscript/gdscript_basics.md</link>
</tutorials>
<methods>
<method name="get_global_class_base" qualifiers="const">
<return type="StringName" />
<argument index="0" name="class" type="String" />
<description>
Returns the class name that the script named [code]class[/code] directly extends. This may be an engine class or another global script class.
</description>
</method>
<method name="get_global_class_list" qualifiers="const">
<return type="Array" />
<description>
Returns the names of all global script class names known by the ScriptServer.
</description>
</method>
<method name="get_global_class_name" qualifiers="const">
<return type="StringName" />
<argument index="0" name="path" type="String" />
<description>
Returns the global class name bound to the [Script] at [code]path[/code].
</description>
</method>
<method name="get_global_class_native_base" qualifiers="const">
<return type="StringName" />
<argument index="0" name="class" type="String" />
<description>
Returns the native engine class that the script named [code]class[/code] eventually extends.
</description>
</method>
<method name="get_global_class_path" qualifiers="const">
<return type="String" />
<argument index="0" name="class" type="String" />
<description>
Returns the file path to the script resource named [code]class[/code].
</description>
</method>
<method name="get_global_class_script" qualifiers="const">
<return type="Script" />
<argument index="0" name="class" type="StringName" />
<description>
Returns the loaded [Script] named [code]class[/code].
</description>
</method>
<method name="instantiate_global_class" qualifiers="const">
<return type="Variant" />
<argument index="0" name="class" type="StringName" />
<description>
Returns a new instance of the scripted type defined by the script named [code]class[/code].
</description>
</method>
<method name="is_global_class" qualifiers="const">
<return type="bool" />
<argument index="0" name="class" type="StringName" />
<description>
Returns [code]true[/code] if the name [code]class[/code] is a global script class.
</description>
</method>
</methods>
<constants>
</constants>
</class>