pandemonium_engine/modules/material_maker/nodes/pattern/scratches.h

49 lines
992 B
C++

#ifndef MM_SCRATCHES_H
#define MM_SCRATCHES_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMScratches : public MMNode {
GDCLASS(MMScratches, MMNode);
public:
Ref<MMNodeUniversalProperty> get_image();
void set_image(const Ref<MMNodeUniversalProperty> &val);
Vector2 get_size();
void set_size(const Vector2 &val);
int get_layers() const;
void set_layers(const int val);
float get_waviness() const;
void set_waviness(const float val);
int get_angle() const;
void set_angle(const int val);
float get_randomness() const;
void set_randomness(const float val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
MMScratches();
~MMScratches();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> image;
Vector2 size;
int layers;
float waviness;
int angle;
float randomness;
};
#endif