mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-24 12:47:12 +01:00
33 lines
859 B
C++
33 lines
859 B
C++
#ifndef UNIT_TEST_MANAGER_H
|
|
#define UNIT_TEST_MANAGER_H
|
|
|
|
#include "core/object/object.h"
|
|
|
|
class UnitTestDB : public Object {
|
|
GDCLASS(UnitTestDB, Object);
|
|
|
|
public:
|
|
//UnitTests api
|
|
|
|
//testing hint -> auto set (probably from main) if --test arg (should automatically set the scene root ast TestRunner eventually)
|
|
//main -> --test_engine, or --load_engine_tests or --register_engine_tests ? -> register module tests
|
|
//should probably have folders settings (also in project settings) -> only load them if necessary
|
|
|
|
//api for registering unit tests manually -> keep them separate
|
|
|
|
//api for getting all unit tests -> load everything from folders, append stuff manually registered -> return it
|
|
|
|
static UnitTestDB *get_singleton();
|
|
|
|
UnitTestDB();
|
|
~UnitTestDB();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
static UnitTestDB *_instance;
|
|
};
|
|
|
|
#endif
|