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https://github.com/Relintai/pandemonium_engine.git
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85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
#ifndef BAG_H
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#define BAG_H
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/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "core/resource.h"
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#include "core/vector.h"
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#include "../item_enums.h"
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class ItemTemplate;
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class ItemInstance;
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class Bag : public Resource {
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GDCLASS(Bag, Resource);
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public:
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int get_allowed_item_types() const;
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void set_allowed_item_types(const int value);
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bool add_item(Ref<ItemInstance> item);
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void add_item_at(int index, Ref<ItemInstance> item, bool signal = true);
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Ref<ItemInstance> get_item(const int index);
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Ref<ItemInstance> remove_item(const int index);
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void swap_items(const int item1_index, const int item2_index);
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void change_item_equip(int slot_id, Ref<ItemInstance> item);
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void set_item_count(int slot_id, int new_count);
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bool can_add_item(Ref<ItemInstance> item);
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int get_item_count();
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int get_valid_item_count();
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int get_size();
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void set_size(const int size);
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bool is_full();
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bool is_overburdened();
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bool has_item(Ref<ItemTemplate> item, int count);
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bool _has_item(Ref<ItemTemplate> item, int count);
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void remove_items(Ref<ItemTemplate> item, int count);
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void _remove_items(Ref<ItemTemplate> item, int count);
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Dictionary to_dict();
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void from_dict(const Dictionary &dict);
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Dictionary _to_dict();
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void _from_dict(const Dictionary &dict);
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Bag();
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~Bag();
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protected:
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static void _bind_methods();
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private:
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int _allowed_item_types;
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int _bag_size;
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Vector<Ref<ItemInstance> > _items;
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};
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#endif
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