mirror of
https://github.com/Relintai/pandemonium_engine.git
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101 lines
2.3 KiB
C++
101 lines
2.3 KiB
C++
#ifndef PAINT_ICONS_H
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#define PAINT_ICONS_H
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#include "paint_icons.h"
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#include "core/io/image.h"
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#include "scene/resources/texture.h"
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class PaintIcons {
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public:
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template <class T>
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static Ref<Texture> make_icon(T p_src) {
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float scale = 1;
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Ref<ImageTexture> texture(memnew(ImageTexture));
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Ref<Image> img = memnew(Image(p_src));
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if (scale > 1) {
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Size2 orig_size = Size2(img->get_width(), img->get_height());
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img->convert(Image::FORMAT_RGBA8);
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img->expand_x2_hq2x();
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if (scale != 2.0) {
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img->resize(orig_size.x * scale, orig_size.y * scale);
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}
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} else if (scale < 1) {
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Size2 orig_size = Size2(img->get_width(), img->get_height());
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img->convert(Image::FORMAT_RGBA8);
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img->resize(orig_size.x * scale, orig_size.y * scale);
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}
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texture->create_from_image(img, ImageTexture::FLAG_FILTER);
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return texture;
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}
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static Ref<Texture> make_icon_arrow_down_png() {
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return make_icon(arrow_down_png);
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}
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static Ref<Texture> make_icon_arrow_up_png() {
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return make_icon(arrow_up_png);
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}
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static Ref<Texture> make_icon_brush_circle_png() {
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return make_icon(brush_circle_png);
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}
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static Ref<Texture> make_icon_brush_circle_hovered_png() {
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return make_icon(brush_circle_hovered_png);
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}
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static Ref<Texture> make_icon_brush_h_line_png() {
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return make_icon(brush_h_line_png);
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}
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static Ref<Texture> make_icon_brush_h_line_hovered_png() {
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return make_icon(brush_h_line_hovered_png);
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}
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static Ref<Texture> make_icon_brush_rect_png() {
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return make_icon(brush_rect_png);
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}
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static Ref<Texture> make_icon_brush_rect_hovered_png() {
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return make_icon(brush_rect_hovered_png);
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}
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static Ref<Texture> make_icon_brush_v_line_png() {
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return make_icon(brush_v_line_png);
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}
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static Ref<Texture> make_icon_brush_v_line_hovered_png() {
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return make_icon(brush_v_line_hovered_png);
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}
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static Ref<Texture> make_icon_grid_png() {
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return make_icon(grid_png);
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}
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static Ref<Texture> make_icon_lock_layer_png() {
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return make_icon(lock_layer_png);
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}
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static Ref<Texture> make_icon_lock_layer_1_png() {
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return make_icon(lock_layer_1_png);
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}
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static Ref<Texture> make_icon_minidotta_png() {
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return make_icon(minidotta_png);
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}
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static Ref<Texture> make_icon_minidotta_invis_png() {
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return make_icon(minidotta_invis_png);
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}
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static Ref<Texture> make_icon_unlock_layer_png() {
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return make_icon(unlock_layer_png);
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}
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};
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#endif
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