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https://github.com/Relintai/pandemonium_engine.git
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44 lines
1.1 KiB
XML
44 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TiledWall2D" inherits="Node2D" version="3.5">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="clear_mesh">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="free_mesh">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="generate_mesh">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="refresh">
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<return type="void" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="data" type="TiledWall2DData" setter="set_data" getter="get_data">
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</member>
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<member name="heigth" type="int" setter="set_heigth" getter="get_heigth" default="1">
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</member>
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<member name="mesh_transform" type="Transform2D" setter="set_mesh_transform" getter="get_mesh_transform" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
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</member>
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<member name="width" type="int" setter="set_width" getter="get_width" default="1">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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