pandemonium_engine/scene
Hugo Locurcio 0e32de0bad Clamp Viewport shadow atlas sizes to improve usability
- Add a range hint to the Viewport `shadow_atlas_size` property.
- Add range steps to the shadow resolution project settings that
  match the lowest allowed values (since lower increments don't
  make sense).
2022-07-29 17:38:06 +02:00
..
2d Group NavigationAgent properties 2022-07-29 16:30:15 +02:00
3d Ported: Only show relevant properties in the DirectionalLight inspector 2022-07-29 17:24:47 +02:00
animation Replaced loops_current with end_loop 2022-07-27 14:27:06 +02:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-07-25 18:09:39 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-07-27 23:05:03 +02:00
gui Fix find_next_valid_focus() freeze 2022-07-29 16:33:45 +02:00
main Clamp Viewport shadow atlas sizes to improve usability 2022-07-29 17:38:06 +02:00
resources Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
register_scene_types.h
scene_string_names.cpp Node: Rename child_exited_tree to child_exiting_tree 2022-07-29 11:03:04 +02:00
scene_string_names.h Node: Rename child_exited_tree to child_exiting_tree 2022-07-29 11:03:04 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00