mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-22 00:48:09 +01:00
160 lines
9.6 KiB
C++
160 lines
9.6 KiB
C++
/*************************************************************************/
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/* window_server.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "window_server.h"
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WindowServer *WindowServer::singleton = nullptr;
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WindowServer *(*WindowServer::create_func)() = nullptr;
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int64_t WindowServer::get_native_handle_bind(HandleType p_handle_type) {
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return (int64_t)get_native_handle(p_handle_type);
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}
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WindowServer *WindowServer::get_singleton() {
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return singleton;
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}
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WindowServer *WindowServer::create() {
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ERR_FAIL_COND_V(singleton, nullptr);
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if (create_func) {
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return create_func();
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}
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return nullptr;
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}
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void WindowServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_screen_count"), &WindowServer::get_screen_count);
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ClassDB::bind_method(D_METHOD("get_current_screen"), &WindowServer::get_current_screen);
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ClassDB::bind_method(D_METHOD("set_current_screen", "screen"), &WindowServer::set_current_screen);
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ClassDB::bind_method(D_METHOD("get_screen_position", "screen"), &WindowServer::get_screen_position, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_screen_size", "screen"), &WindowServer::get_screen_size, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_screen_dpi", "screen"), &WindowServer::get_screen_dpi, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_screen_scale", "screen"), &WindowServer::get_screen_scale, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_screen_max_scale"), &WindowServer::get_screen_max_scale);
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ClassDB::bind_method(D_METHOD("get_screen_refresh_rate", "screen"), &WindowServer::get_screen_refresh_rate, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_window_position"), &WindowServer::get_window_position);
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ClassDB::bind_method(D_METHOD("set_window_position", "position"), &WindowServer::set_window_position);
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ClassDB::bind_method(D_METHOD("get_window_size"), &WindowServer::get_window_size);
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ClassDB::bind_method(D_METHOD("get_max_window_size"), &WindowServer::get_max_window_size);
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ClassDB::bind_method(D_METHOD("get_min_window_size"), &WindowServer::get_min_window_size);
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ClassDB::bind_method(D_METHOD("set_max_window_size", "size"), &WindowServer::set_max_window_size);
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ClassDB::bind_method(D_METHOD("set_min_window_size", "size"), &WindowServer::set_min_window_size);
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ClassDB::bind_method(D_METHOD("set_window_size", "size"), &WindowServer::set_window_size);
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ClassDB::bind_method(D_METHOD("set_window_fullscreen", "enabled"), &WindowServer::set_window_fullscreen);
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ClassDB::bind_method(D_METHOD("is_window_fullscreen"), &WindowServer::is_window_fullscreen);
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ClassDB::bind_method(D_METHOD("set_window_resizable", "enabled"), &WindowServer::set_window_resizable);
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ClassDB::bind_method(D_METHOD("is_window_resizable"), &WindowServer::is_window_resizable);
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ClassDB::bind_method(D_METHOD("set_window_minimized", "enabled"), &WindowServer::set_window_minimized);
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ClassDB::bind_method(D_METHOD("is_window_minimized"), &WindowServer::is_window_minimized);
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ClassDB::bind_method(D_METHOD("set_window_maximized", "enabled"), &WindowServer::set_window_maximized);
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ClassDB::bind_method(D_METHOD("is_window_maximized"), &WindowServer::is_window_maximized);
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ClassDB::bind_method(D_METHOD("set_window_always_on_top", "enabled"), &WindowServer::set_window_always_on_top);
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ClassDB::bind_method(D_METHOD("is_window_always_on_top"), &WindowServer::is_window_always_on_top);
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ClassDB::bind_method(D_METHOD("is_window_focused"), &WindowServer::is_window_focused);
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ClassDB::bind_method(D_METHOD("request_attention"), &WindowServer::request_attention);
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ClassDB::bind_method(D_METHOD("get_real_window_size"), &WindowServer::get_real_window_size);
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ClassDB::bind_method(D_METHOD("center_window"), &WindowServer::center_window);
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ClassDB::bind_method(D_METHOD("move_window_to_foreground"), &WindowServer::move_window_to_foreground);
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ClassDB::bind_method(D_METHOD("get_native_handle", "handle_type"), &WindowServer::get_native_handle_bind);
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ClassDB::bind_method(D_METHOD("set_borderless_window", "borderless"), &WindowServer::set_borderless_window);
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ClassDB::bind_method(D_METHOD("get_borderless_window"), &WindowServer::get_borderless_window);
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ClassDB::bind_method(D_METHOD("get_window_per_pixel_transparency_enabled"), &WindowServer::get_window_per_pixel_transparency_enabled);
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ClassDB::bind_method(D_METHOD("set_window_per_pixel_transparency_enabled", "enabled"), &WindowServer::set_window_per_pixel_transparency_enabled);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "current_screen"), "set_current_screen", "get_current_screen");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "min_window_size"), "set_min_window_size", "get_min_window_size");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "max_window_size"), "set_max_window_size", "get_max_window_size");
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//Main Window
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ADD_GROUP("Window", "window_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "window_borderless"), "set_borderless_window", "get_borderless_window");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "window_per_pixel_transparency_enabled"), "set_window_per_pixel_transparency_enabled", "get_window_per_pixel_transparency_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "window_fullscreen"), "set_window_fullscreen", "is_window_fullscreen");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "window_maximized"), "set_window_maximized", "is_window_maximized");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "window_minimized"), "set_window_minimized", "is_window_minimized");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "window_resizable"), "set_window_resizable", "is_window_resizable");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "window_position"), "set_window_position", "get_window_position");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "window_size"), "set_window_size", "get_window_size");
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// Those default values need to be specified for the docs generator,
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// to avoid using values from the documentation writer's own OS instance.
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ADD_PROPERTY_DEFAULT("clipboard", "");
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ADD_PROPERTY_DEFAULT("current_screen", 0);
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ADD_PROPERTY_DEFAULT("tablet_driver", "");
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ADD_PROPERTY_DEFAULT("exit_code", 0);
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ADD_PROPERTY_DEFAULT("vsync_enabled", true);
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ADD_PROPERTY_DEFAULT("vsync_via_compositor", false);
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ADD_PROPERTY_DEFAULT("low_processor_usage_mode", false);
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ADD_PROPERTY_DEFAULT("low_processor_usage_mode_sleep_usec", 6900);
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ADD_PROPERTY_DEFAULT("keep_screen_on", true);
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ADD_PROPERTY_DEFAULT("min_window_size", Vector2());
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ADD_PROPERTY_DEFAULT("max_window_size", Vector2());
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ADD_PROPERTY_DEFAULT("screen_orientation", 0);
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ADD_PROPERTY_DEFAULT("window_borderless", false);
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ADD_PROPERTY_DEFAULT("window_per_pixel_transparency_enabled", false);
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ADD_PROPERTY_DEFAULT("window_fullscreen", false);
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ADD_PROPERTY_DEFAULT("window_maximized", false);
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ADD_PROPERTY_DEFAULT("window_minimized", false);
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ADD_PROPERTY_DEFAULT("window_resizable", true);
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ADD_PROPERTY_DEFAULT("window_position", Vector2());
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ADD_PROPERTY_DEFAULT("window_size", Vector2());
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BIND_ENUM_CONSTANT(DISPLAY_HANDLE);
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BIND_ENUM_CONSTANT(WINDOW_HANDLE);
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BIND_ENUM_CONSTANT(WINDOW_VIEW);
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BIND_ENUM_CONSTANT(OPENGL_CONTEXT);
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//ClassDB::bind_method(D_METHOD("force_sync"), &WindowServer::sync);
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//ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &WindowServer::is_render_loop_enabled);
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//ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &WindowServer::set_render_loop_enabled);
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//ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
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//BIND_CONSTANT(NO_INDEX_ARRAY);
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//BIND_ENUM_CONSTANT(CUBEMAP_LEFT);
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//ADD_SIGNAL(MethodInfo("frame_pre_draw"));
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}
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WindowServer::WindowServer() {
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//ERR_FAIL_COND(singleton);
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singleton = this;
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}
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WindowServer::~WindowServer() {
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singleton = nullptr;
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}
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