pandemonium_engine/modules
2023-04-16 19:10:30 +02:00
..
bmp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
broken_seals_module Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
cscript Ported: Use hash table for GDScript parsing 2023-03-18 09:44:01 +01:00
database Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
database_sqlite Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
dds Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
enet Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
entity_spell_system Make body_instance in Entity virtual. 2023-02-24 19:20:51 +01:00
fastnoise Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
freetype Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
gdscript Ported: Use hash table for GDScript parsing 2023-03-18 09:44:01 +01:00
gridmap Fix GridMap free navigation RID error spam 2023-04-10 09:49:50 +02:00
hdr Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
http_server_simple Parse and process http headers in a case insensitive manner in HTTPParser. 2023-03-22 21:31:57 +01:00
jpg Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
lz4 Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
material_maker Work on fixing histogram generation. 2023-03-04 19:40:30 +01:00
mbedtls Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
mesh_data_resource Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
mesh_utils Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
minimp3 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
navigation Make sure the dummy navigation server is used automatically if the normal is disabled. 2023-04-16 19:10:30 +02:00
navigation_dummy Make sure the dummy navigation server is used automatically if the normal is disabled. 2023-04-16 19:10:30 +02:00
network_synchronizer Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
ogg Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
opensimplex Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
opus Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
paint Fixed the tooltip of the Add Paint Canvas button of the PaintProjectToolsPropertyInspector. 2023-03-04 21:39:09 +01:00
props Don't serialize editor only omni lights in PropDataLight. 2023-02-25 12:13:07 +01:00
props_2d Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
pvr Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
regex Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
skeleton_2d Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
skeleton_3d Cleanups to Skeleton's bindings. 2023-04-15 13:58:24 +02:00
squish Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
stb_vorbis Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
steering_ai Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
svg Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
terraman Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
terraman_2d Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
texture_packer Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
tga Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
theora Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
tile_map TileSet: Fix resizing collision shape when vertex is outside the tilesheet 2023-03-12 14:15:51 +01:00
ui_extensions Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
unit_test Notes. 2023-01-16 21:49:15 +01:00
upnp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
users Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
vhacd Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
vorbis Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
voxelman Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
web Quick fix for accessing files in the pck file for FileCaches. 2023-03-22 14:30:07 +01:00
websocket Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
wfc Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
modules_builders.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
register_module_types.h Comment and add more ModuleRegistrationLevels. 2023-01-15 17:03:36 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00