mirror of
https://github.com/Relintai/pandemonium_engine.git
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107 lines
5.0 KiB
C++
107 lines
5.0 KiB
C++
/*************************************************************************/
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/* vertex_light_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "vertex_light_2d.h"
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Color VertexLight2D::get_color() {
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return _color;
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}
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void VertexLight2D::set_color(const Color &p_color) {
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_color = p_color;
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}
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VertexLight2D::VertexLight2DMode VertexLight2D::get_mode() {
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return _mode;
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}
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void VertexLight2D::set_mode(const VertexLight2D::VertexLight2DMode p_mode) {
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_mode = p_mode;
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}
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Vector2i VertexLight2D::get_z_range() {
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return _z_range;
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}
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void VertexLight2D::set_z_range(const Vector2i &p_z_range) {
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_z_range = p_z_range;
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}
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Vector2i VertexLight2D::get_layer_range() {
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return _layer_range;
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}
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void VertexLight2D::set_layer_range(const Vector2i &p_layer_range) {
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_layer_range = p_layer_range;
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}
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int VertexLight2D::get_item_cull_mask() {
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return _item_cull_mask;
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}
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void VertexLight2D::set_item_cull_mask(const int p_item_cull_mask) {
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_item_cull_mask = p_item_cull_mask;
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}
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VertexLight2D::VertexLight2D() {
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_vertex_light = RID_PRIME(VertexLights2DServer::get_singleton()->light_create());
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_color = Color(1, 1, 1, 1);
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_item_cull_mask = 1;
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_z_range = Vector2i(-1024, 1024);
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_mode = VERTEX_LIGHT_2D_MODE_ADD;
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}
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VertexLight2D::~VertexLight2D() {
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VertexLights2DServer::get_singleton()->free(_vertex_light);
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}
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void VertexLight2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_color"), &VertexLight2D::get_color);
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ClassDB::bind_method(D_METHOD("set_color", "color"), &VertexLight2D::set_color);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
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ClassDB::bind_method(D_METHOD("get_mode"), &VertexLight2D::get_mode);
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ClassDB::bind_method(D_METHOD("set_mode", "mode"), &VertexLight2D::set_mode);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Add,Sub,Mix,Mask"), "set_mode", "get_mode");
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ClassDB::bind_method(D_METHOD("get_z_range"), &VertexLight2D::get_z_range);
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ClassDB::bind_method(D_METHOD("set_z_range", "z_range"), &VertexLight2D::set_z_range);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "z_range", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range", "get_z_range");
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ClassDB::bind_method(D_METHOD("get_layer_range"), &VertexLight2D::get_layer_range);
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ClassDB::bind_method(D_METHOD("set_layer_range", "layer_range"), &VertexLight2D::set_layer_range);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "layer_range", PROPERTY_HINT_RANGE, "-512,512,1"), "set_layer_range", "get_layer_range");
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ClassDB::bind_method(D_METHOD("get_item_cull_mask"), &VertexLight2D::get_item_cull_mask);
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ClassDB::bind_method(D_METHOD("set_item_cull_mask", "item_cull_mask"), &VertexLight2D::set_item_cull_mask);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_cull_mask", "get_item_cull_mask");
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BIND_ENUM_CONSTANT(VERTEX_LIGHT_2D_MODE_ADD);
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BIND_ENUM_CONSTANT(VERTEX_LIGHT_2D_MODE_SUB);
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BIND_ENUM_CONSTANT(VERTEX_LIGHT_2D_MODE_MIX);
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}
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