mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-23 17:38:20 +01:00
140 lines
4.0 KiB
C++
140 lines
4.0 KiB
C++
#ifndef PROP_CACHE_H
|
|
#define PROP_CACHE_H
|
|
/*
|
|
Copyright (c) 2019-2022 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "core/version.h"
|
|
|
|
#if VERSION_MAJOR > 3
|
|
#include "core/core_bind.h"
|
|
#include "core/math/color.h"
|
|
#include "core/object/object.h"
|
|
#include "core/object/reference.h"
|
|
#include "core/templates/hash_map.h"
|
|
#include "core/templates/vector.h"
|
|
#else
|
|
#include "core/bind/core_bind.h"
|
|
#include "core/color.h"
|
|
#include "core/hash_map.h"
|
|
#include "core/object.h"
|
|
#include "core/reference.h"
|
|
#include "core/vector.h"
|
|
#endif
|
|
|
|
#include "scene/resources/material.h"
|
|
|
|
#include "core/os/mutex.h"
|
|
|
|
#include "../props/prop_data.h"
|
|
|
|
class PropMaterialCache;
|
|
class TiledWallData;
|
|
|
|
class PropCache : public Object {
|
|
GDCLASS(PropCache, Object);
|
|
|
|
public:
|
|
static PropCache *get_singleton();
|
|
|
|
StringName get_default_prop_material_cache_class();
|
|
void set_default_prop_material_cache_class(const StringName &cls_name);
|
|
|
|
#ifdef TEXTURE_PACKER_PRESENT
|
|
int get_texture_flags() const;
|
|
void set_texture_flags(const int flags);
|
|
|
|
int get_max_atlas_size() const;
|
|
void set_max_atlas_size(const int size);
|
|
|
|
bool get_keep_original_atlases() const;
|
|
void set_keep_original_atlases(const bool value);
|
|
|
|
Color get_background_color() const;
|
|
void set_background_color(const Color &color);
|
|
|
|
int get_margin() const;
|
|
void set_margin(const int margin);
|
|
#endif
|
|
|
|
PoolStringArray material_paths_get() const;
|
|
void material_paths_set(const PoolStringArray &array);
|
|
|
|
void material_add(const Ref<Material> &value);
|
|
Ref<Material> material_get(const int index);
|
|
void material_set(const int index, const Ref<Material> &value);
|
|
void material_remove(const int index);
|
|
int material_get_num() const;
|
|
void materials_clear();
|
|
void materials_load();
|
|
void ensure_materials_loaded();
|
|
|
|
Vector<Variant> materials_get();
|
|
void materials_set(const Vector<Variant> &materials);
|
|
|
|
Ref<PropMaterialCache> material_cache_get(const Ref<PropData> &prop);
|
|
void material_cache_unref(const Ref<PropData> &prop);
|
|
|
|
Ref<PropMaterialCache> tiled_wall_material_cache_get(const Ref<TiledWallData> &twd);
|
|
void tiled_wall_material_cache_unref(const Ref<TiledWallData> &twd);
|
|
|
|
Ref<PropMaterialCache> material_cache_custom_key_get(const uint64_t key);
|
|
void material_cache_custom_key_unref(const uint64_t key);
|
|
|
|
Ref<Resource> load_resource(const String &path, const String &type_hint = "");
|
|
|
|
private:
|
|
static PropCache *_instance;
|
|
|
|
public:
|
|
PropCache();
|
|
~PropCache();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
StringName _default_prop_material_cache_class;
|
|
|
|
Map<uint64_t, Ref<PropMaterialCache>> _material_cache;
|
|
Map<uint64_t, Ref<PropMaterialCache>> _tiled_wall_material_cache;
|
|
Map<uint64_t, Ref<PropMaterialCache>> _custom_keyed_material_cache;
|
|
|
|
Mutex _material_cache_mutex;
|
|
Mutex _tiled_wall_material_cache_mutex;
|
|
Mutex _custom_keyed_material_cache_mutex;
|
|
|
|
#ifdef TEXTURE_PACKER_PRESENT
|
|
int _texture_flags;
|
|
int _max_atlas_size;
|
|
bool _keep_original_atlases;
|
|
Color _background_color;
|
|
int _margin;
|
|
#endif
|
|
|
|
PoolStringArray _material_paths;
|
|
Vector<Ref<Material>> _materials;
|
|
};
|
|
|
|
#endif
|