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65 lines
2.1 KiB
C++
65 lines
2.1 KiB
C++
#ifndef BT_CONCAVE_SHAPE_H
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#define BT_CONCAVE_SHAPE_H
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btCollisionShape.h"
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
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#include "btTriangleCallback.h"
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/// PHY_ScalarType enumerates possible scalar types.
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/// See the btStridingMeshInterface or btHeightfieldTerrainShape for its use
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typedef enum PHY_ScalarType
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{
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PHY_FLOAT,
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PHY_DOUBLE,
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PHY_INTEGER,
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PHY_SHORT,
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PHY_FIXEDPOINT88,
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PHY_UCHAR
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} PHY_ScalarType;
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///The btConcaveShape class provides an interface for non-moving (static) concave shapes.
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///It has been implemented by the btStaticPlaneShape, btBvhTriangleMeshShape and btHeightfieldTerrainShape.
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ATTRIBUTE_ALIGNED16(class)
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btConcaveShape : public btCollisionShape
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{
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protected:
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btScalar m_collisionMargin;
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btConcaveShape();
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virtual ~btConcaveShape();
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virtual void processAllTriangles(btTriangleCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const = 0;
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virtual btScalar getMargin() const
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{
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return m_collisionMargin;
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}
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virtual void setMargin(btScalar collisionMargin)
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{
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m_collisionMargin = collisionMargin;
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}
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};
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#endif //BT_CONCAVE_SHAPE_H
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