pandemonium_engine/modules/terraman/library/terrain_library_simple.cpp

161 lines
5.9 KiB
C++

/*************************************************************************/
/* terrain_library_simple.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "terrain_library_simple.h"
#include "../defines.h"
int TerrainLibrarySimple::get_atlas_columns() const {
return _atlas_columns;
}
void TerrainLibrarySimple::set_atlas_columns(int s) {
ERR_FAIL_COND(s < 0);
_atlas_columns = s;
}
int TerrainLibrarySimple::get_atlas_rows() const {
return _atlas_rows;
}
void TerrainLibrarySimple::set_atlas_rows(int s) {
ERR_FAIL_COND(s < 0);
_atlas_rows = s;
}
//Surfaces
Ref<TerrainSurface> TerrainLibrarySimple::terra_surface_get(const int index) {
ERR_FAIL_INDEX_V(index, _terra_surfaces.size(), Ref<TerrainSurface>(NULL));
return _terra_surfaces[index];
}
void TerrainLibrarySimple::terra_surface_add(Ref<TerrainSurface> value) {
ERR_FAIL_COND(!value.is_valid());
value->set_library(Ref<TerrainLibrarySimple>(this));
value->set_id(_terra_surfaces.size());
_terra_surfaces.push_back(value);
}
void TerrainLibrarySimple::terra_surface_set(const int index, Ref<TerrainSurface> value) {
ERR_FAIL_COND(index < 0);
if (_terra_surfaces.size() < index) {
_terra_surfaces.resize(index + 1);
}
if (_terra_surfaces[index].is_valid()) {
_terra_surfaces.get(index)->set_library(Ref<TerrainLibrarySimple>(NULL));
}
if (value.is_valid()) {
value->set_library(Ref<TerrainLibrarySimple>(this));
_terra_surfaces.set(index, value);
}
}
void TerrainLibrarySimple::terra_surface_remove(const int index) {
_terra_surfaces.remove(index);
}
int TerrainLibrarySimple::terra_surface_get_num() const {
return _terra_surfaces.size();
}
void TerrainLibrarySimple::terra_surfaces_clear() {
_terra_surfaces.clear();
}
Vector<Variant> TerrainLibrarySimple::get_terra_surfaces() {
VARIANT_ARRAY_GET(_terra_surfaces);
}
void TerrainLibrarySimple::set_terra_surfaces(const Vector<Variant> &surfaces) {
_terra_surfaces.clear();
for (int i = 0; i < surfaces.size(); i++) {
Ref<TerrainSurfaceSimple> surface = Ref<TerrainSurfaceSimple>(surfaces[i]);
if (surface.is_valid()) {
surface->set_library(this);
surface->refresh_rects();
}
_terra_surfaces.push_back(surface);
}
set_initialized(true);
}
void TerrainLibrarySimple::refresh_rects() {
for (int i = 0; i < _terra_surfaces.size(); i++) {
Ref<TerrainSurfaceSimple> surface = Ref<TerrainSurfaceSimple>(_terra_surfaces[i]);
if (surface.is_valid()) {
surface->refresh_rects();
}
}
}
TerrainLibrarySimple::TerrainLibrarySimple() {
_atlas_rows = 8;
_atlas_columns = 8;
}
TerrainLibrarySimple::~TerrainLibrarySimple() {
for (int i = 0; i < _terra_surfaces.size(); ++i) {
Ref<TerrainSurface> surface = _terra_surfaces[i];
if (surface.is_valid()) {
surface->set_library(Ref<TerrainLibrarySimple>());
}
}
_terra_surfaces.clear();
}
void TerrainLibrarySimple::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_atlas_columns"), &TerrainLibrarySimple::get_atlas_columns);
ClassDB::bind_method(D_METHOD("set_atlas_columns", "value"), &TerrainLibrarySimple::set_atlas_columns);
ADD_PROPERTY(PropertyInfo(Variant::INT, "atlas_columns"), "set_atlas_columns", "get_atlas_columns");
ClassDB::bind_method(D_METHOD("get_atlas_rows"), &TerrainLibrarySimple::get_atlas_rows);
ClassDB::bind_method(D_METHOD("set_atlas_rows", "value"), &TerrainLibrarySimple::set_atlas_rows);
ADD_PROPERTY(PropertyInfo(Variant::INT, "atlas_rows"), "set_atlas_rows", "get_atlas_rows");
ClassDB::bind_method(D_METHOD("get_terra_surfaces"), &TerrainLibrarySimple::get_terra_surfaces);
ClassDB::bind_method(D_METHOD("set_terra_surfaces"), &TerrainLibrarySimple::set_terra_surfaces);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "terra_surfaces", PROPERTY_HINT_NONE, "23/20:TerrainSurfaceSimple", PROPERTY_USAGE_DEFAULT, "TerrainSurfaceSimple"), "set_terra_surfaces", "get_terra_surfaces");
}