pandemonium_engine/modules/terraman/library/terrain_library_merger_pcm.cpp

1030 lines
27 KiB
C++

/*************************************************************************/
/* terrain_library_merger_pcm.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "terrain_library_merger_pcm.h"
#include "../../texture_packer/texture_packer.h"
#include "scene/resources/material/shader_material.h"
#include "scene/resources/material/spatial_material.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/texture.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_PROPS_ENABLED
#include "../../props/props/prop_data.h"
#include "../../props/props/prop_data_prop.h"
#ifdef MODULE_MESH_DATA_RESOURCE_ENABLED
#include "../../mesh_data_resource/props/prop_data_mesh_data.h"
#endif
#endif
#include "../defines.h"
#include "../world/default/terrain_chunk_default.h"
#include "core/containers/hashfuncs.h"
#include "core/object/message_queue.h"
#include "terrain_material_cache_pcm.h"
bool TerrainLibraryMergerPCM::_supports_caching() {
return true;
}
void TerrainLibraryMergerPCM::_material_cache_get_key(Ref<TerrainChunk> chunk) {
uint8_t *ch = chunk->channel_get(TerrainChunkDefault::DEFAULT_CHANNEL_TYPE);
if (!ch) {
chunk->material_cache_key_set(0);
chunk->material_cache_key_has_set(false);
return;
}
Vector<uint8_t> surfaces;
uint32_t size = chunk->get_data_size();
for (uint32_t i = 0; i < size; ++i) {
uint8_t v = ch[i];
if (v == 0) {
continue;
}
int ssize = surfaces.size();
bool found = false;
for (uint8_t j = 0; j < ssize; ++j) {
if (surfaces[j] == v) {
found = true;
break;
}
}
if (!found) {
surfaces.push_back(v);
}
}
if (surfaces.size() == 0) {
chunk->material_cache_key_set(0);
chunk->material_cache_key_has_set(false);
return;
}
surfaces.sort();
String hstr;
for (int i = 0; i < surfaces.size(); ++i) {
hstr += String::num(surfaces[i]) + "|";
}
int hash = static_cast<int>(hstr.hash());
chunk->material_cache_key_set(hash);
chunk->material_cache_key_has_set(true);
_material_cache_mutex.lock();
if (_material_cache.has(hash)) {
Ref<TerrainMaterialCachePCM> cc = _material_cache[hash];
if (cc.is_valid()) {
cc->inc_ref_count();
}
_material_cache_mutex.unlock();
return;
}
//print_error("New cache: " + hstr);
Ref<TerrainMaterialCachePCM> cache;
cache.instance();
cache->inc_ref_count();
cache->set_texture_flags(get_texture_flags());
cache->set_max_atlas_size(get_max_atlas_size());
cache->set_keep_original_atlases(get_keep_original_atlases());
cache->set_background_color(get_background_color());
cache->set_margin(get_margin());
for (int i = 0; i < surfaces.size(); ++i) {
int s = surfaces[i] - 1;
if (_terra_surfaces.size() <= s) {
continue;
}
Ref<TerrainSurfaceMerger> ms = _terra_surfaces[s];
if (!ms.is_valid()) {
continue;
}
Ref<TerrainSurfaceMerger> nms = ms->duplicate();
nms->set_library(Ref<TerrainLibraryMergerPCM>(this));
nms->set_id(s);
cache->surface_add(nms);
}
for (int i = 0; i < _materials.size(); ++i) {
Ref<Material> m = _materials[i];
if (!m.is_valid()) {
continue;
}
Ref<Material> nm = m->duplicate();
cache->material_add(nm);
}
_material_cache[hash] = cache;
//unlock here, so if a different thread need the cache it will be able to immediately access the materials and surfaces when it gets it.
_material_cache_mutex.unlock();
//this will generate the atlases
cache->refresh_rects();
}
Ref<TerrainMaterialCache> TerrainLibraryMergerPCM::_material_cache_get(const int key) {
Ref<TerrainMaterialCache> c;
_material_cache_mutex.lock();
c = _material_cache[key];
_material_cache_mutex.unlock();
ERR_FAIL_COND_V(!c.is_valid(), Ref<TerrainMaterialCache>());
return c;
}
void TerrainLibraryMergerPCM::_material_cache_unref(const int key) {
if (_material_cache_mutex.try_lock() != OK) {
// If we don't get the lock try again later
// This is needed, because when duplicating materials the RenderingServer apparently
// needs synchronization with the main thread. So if _material_cache_unref holds the mutex
// and is duplicating the materials, trying to get the lock from the main thread will deadlock
// the game. This can happen when chungs are spawned and despawned really fast.
// E.g. when flying around in the editor.
MessageQueue::get_singleton()->push_call(this, "_material_cache_unref", key, 1);
return;
}
//_material_cache_mutex.lock();
if (!_material_cache.has(key)) {
return;
}
Ref<TerrainMaterialCachePCM> cc = _material_cache[key];
if (!cc.is_valid()) {
_material_cache_mutex.unlock();
return;
}
cc->dec_ref_count();
if (cc->get_ref_count() <= 0) {
_material_cache.erase(key);
}
_material_cache_mutex.unlock();
}
//Liquids
void TerrainLibraryMergerPCM::_liquid_material_cache_get_key(Ref<TerrainChunk> chunk) {
uint8_t *ch = chunk->channel_get(TerrainChunkDefault::DEFAULT_CHANNEL_LIQUID_TYPE);
if (!ch) {
chunk->liquid_material_cache_key_set(0);
chunk->liquid_material_cache_key_has_set(false);
return;
}
Vector<uint8_t> surfaces;
uint32_t size = chunk->get_data_size();
for (uint32_t i = 0; i < size; ++i) {
uint8_t v = ch[i];
if (v == 0) {
continue;
}
int ssize = surfaces.size();
bool found = false;
for (uint8_t j = 0; j < ssize; ++j) {
if (surfaces[j] == v) {
found = true;
break;
}
}
if (!found) {
surfaces.push_back(v);
}
}
if (surfaces.size() == 0) {
chunk->liquid_material_cache_key_set(0);
chunk->liquid_material_cache_key_has_set(false);
return;
}
surfaces.sort();
String hstr;
for (int i = 0; i < surfaces.size(); ++i) {
hstr += String::num(surfaces[i]) + "|";
}
int hash = static_cast<int>(hstr.hash());
chunk->liquid_material_cache_key_set(hash);
chunk->liquid_material_cache_key_has_set(true);
_liquid_material_cache_mutex.lock();
if (_liquid_material_cache.has(hash)) {
Ref<TerrainMaterialCachePCM> cc = _liquid_material_cache[hash];
if (cc.is_valid()) {
cc->inc_ref_count();
}
_liquid_material_cache_mutex.unlock();
return;
}
//print_error("New cache: " + hstr);
Ref<TerrainMaterialCachePCM> cache;
cache.instance();
cache->inc_ref_count();
cache->set_texture_flags(get_texture_flags());
cache->set_max_atlas_size(get_max_atlas_size());
cache->set_keep_original_atlases(get_keep_original_atlases());
cache->set_background_color(get_background_color());
cache->set_margin(get_margin());
for (int i = 0; i < surfaces.size(); ++i) {
int s = surfaces[i] - 1;
if (_terra_surfaces.size() <= s) {
continue;
}
Ref<TerrainSurfaceMerger> ms = _terra_surfaces[s];
if (!ms.is_valid()) {
continue;
}
Ref<TerrainSurfaceMerger> nms = ms->duplicate();
nms->set_library(Ref<TerrainLibraryMergerPCM>(this));
nms->set_id(s);
cache->surface_add(nms);
}
for (int i = 0; i < _liquid_materials.size(); ++i) {
Ref<Material> m = _liquid_materials[i];
if (!m.is_valid()) {
continue;
}
Ref<Material> nm = m->duplicate();
cache->material_add(nm);
}
_liquid_material_cache[hash] = cache;
//unlock here, so if a different thread need the cache it will be able to immediately access the materials and surfaces when it gets it.
_liquid_material_cache_mutex.unlock();
//this will generate the atlases
cache->refresh_rects();
}
Ref<TerrainMaterialCache> TerrainLibraryMergerPCM::_liquid_material_cache_get(const int key) {
Ref<TerrainMaterialCache> c;
_liquid_material_cache_mutex.lock();
c = _liquid_material_cache[key];
_liquid_material_cache_mutex.unlock();
ERR_FAIL_COND_V(!c.is_valid(), Ref<TerrainMaterialCache>());
return c;
}
void TerrainLibraryMergerPCM::_liquid_material_cache_unref(const int key) {
if (_liquid_material_cache_mutex.try_lock() != OK) {
// If we don't get the lock try again later
// This is needed, because when duplicating materials the RenderingServer apparently
// needs synchronization with the main thread. So if _material_cache_unref holds the mutex
// and is duplicating the materials, trying to get the lock from the main thread will deadlock
// the game. This can happen when chungs are spawned and despawned really fast.
// E.g. when flying around in the editor.
MessageQueue::get_singleton()->push_call(this, "_liquid_material_cache_unref", key, 1);
return;
}
//_material_cache_mutex.lock();
if (!_liquid_material_cache.has(key)) {
return;
}
Ref<TerrainMaterialCachePCM> cc = _liquid_material_cache[key];
if (!cc.is_valid()) {
_liquid_material_cache_mutex.unlock();
return;
}
cc->dec_ref_count();
if (cc->get_ref_count() <= 0) {
_liquid_material_cache.erase(key);
}
_liquid_material_cache_mutex.unlock();
}
//Props
void TerrainLibraryMergerPCM::_prop_material_cache_get_key(Ref<TerrainChunk> chunk) {
Vector<uint64_t> props;
/*
#ifdef MODULE_PROPS_ENABLED
for (int i = 0; i < chunk->prop_get_count(); ++i) {
Ref<PropData> prop = chunk->prop_get(i);
ERR_CONTINUE(!prop.is_valid());
//get pointer's value as uint64
uint64_t v = make_uint64_t<PropData *>(*prop);
int psize = props.size();
bool found = false;
for (int j = 0; j < psize; ++j) {
if (props[j] == v) {
found = true;
break;
}
}
if (!found) {
props.push_back(v);
}
}
#endif
*/
#ifdef MODULE_MESH_DATA_RESOURCE_ENABLED
for (int i = 0; i < chunk->mesh_data_resource_get_count(); ++i) {
Ref<Texture> tex = chunk->mesh_data_resource_get_texture(i);
if (!tex.is_valid())
continue;
//get pointer's value as uint64
uint64_t v = make_uint64_t<Texture *>(*tex);
int psize = props.size();
bool found = false;
for (int j = 0; j < psize; ++j) {
if (props[j] == v) {
found = true;
break;
}
}
if (!found) {
props.push_back(v);
}
}
#endif
if (props.size() == 0) {
chunk->prop_material_cache_key_set(0);
chunk->prop_material_cache_key_has_set(false);
return;
}
props.sort();
String hstr;
for (int i = 0; i < props.size(); ++i) {
hstr += String::num_uint64(props[i]) + "|";
}
int hash = static_cast<int>(hstr.hash());
chunk->prop_material_cache_key_set(hash);
chunk->prop_material_cache_key_has_set(true);
_prop_material_cache_mutex.lock();
if (_prop_material_cache.has(hash)) {
Ref<TerrainMaterialCachePCM> cc = _prop_material_cache[hash];
if (cc.is_valid()) {
cc->inc_ref_count();
}
_prop_material_cache_mutex.unlock();
return;
}
//print_error("New prop cache: " + hstr);
Ref<TerrainMaterialCachePCM> cache;
cache.instance();
cache->inc_ref_count();
cache->set_texture_flags(get_texture_flags());
cache->set_max_atlas_size(get_max_atlas_size());
cache->set_keep_original_atlases(get_keep_original_atlases());
cache->set_background_color(get_background_color());
cache->set_margin(get_margin());
for (int i = 0; i < _prop_materials.size(); ++i) {
Ref<Material> m = _prop_materials[i];
if (!m.is_valid()) {
continue;
}
Ref<Material> nm = m->duplicate();
cache->material_add(nm);
}
/*
#ifdef MODULE_PROPS_ENABLED
for (int i = 0; i < chunk->prop_get_count(); ++i) {
Ref<PropData> prop = chunk->prop_get(i);
ERR_CONTINUE(!prop.is_valid());
cache->prop_add_textures(prop);
}
#endif
*/
#ifdef MODULE_MESH_DATA_RESOURCE_ENABLED
for (int i = 0; i < chunk->mesh_data_resource_get_count(); ++i) {
Ref<Texture> tex = chunk->mesh_data_resource_get_texture(i);
if (!tex.is_valid())
continue;
cache->additional_texture_add(tex);
}
#endif
_prop_material_cache[hash] = cache;
//unlock here, so if a different thread need the cache it will be able to immediately access the materials and surfaces when it gets it.
_prop_material_cache_mutex.unlock();
//this will generate the atlases
cache->refresh_rects();
}
Ref<TerrainMaterialCache> TerrainLibraryMergerPCM::_prop_material_cache_get(const int key) {
Ref<TerrainMaterialCache> c;
_prop_material_cache_mutex.lock();
c = _prop_material_cache[key];
_prop_material_cache_mutex.unlock();
ERR_FAIL_COND_V(!c.is_valid(), Ref<TerrainMaterialCache>());
return c;
}
void TerrainLibraryMergerPCM::_prop_material_cache_unref(const int key) {
if (_prop_material_cache_mutex.try_lock() != OK) {
// If we don't get the lock try again later
// This is needed, because when duplicating materials the RenderingServer apparently
// needs synchronization with the main thread. So if _prop_material_cache_get_key holds the mutex
// and is duplicating the materials, trying to get the lock from the main thread will deadlock
// the game. This can happen when chungs are spawned and despawned really fast.
// E.g. when flying around in the editor.
MessageQueue::get_singleton()->push_call(this, "_prop_material_cache_unref", key, 1);
return;
}
//_prop_material_cache_mutex.lock();
if (!_prop_material_cache.has(key)) {
return;
}
Ref<TerrainMaterialCachePCM> cc = _prop_material_cache[key];
if (!cc.is_valid()) {
_prop_material_cache_mutex.unlock();
return;
}
cc->dec_ref_count();
if (cc->get_ref_count() <= 0) {
_prop_material_cache.erase(key);
}
_prop_material_cache_mutex.unlock();
}
int TerrainLibraryMergerPCM::get_texture_flags() const {
return _packer->get_texture_flags();
}
void TerrainLibraryMergerPCM::set_texture_flags(const int flags) {
_packer->set_texture_flags(flags);
_prop_packer->set_texture_flags(flags);
}
int TerrainLibraryMergerPCM::get_max_atlas_size() const {
return _packer->get_max_atlas_size();
}
void TerrainLibraryMergerPCM::set_max_atlas_size(const int size) {
_packer->set_max_atlas_size(size);
_prop_packer->set_max_atlas_size(size);
}
bool TerrainLibraryMergerPCM::get_keep_original_atlases() const {
return _packer->get_keep_original_atlases();
}
void TerrainLibraryMergerPCM::set_keep_original_atlases(const bool value) {
_packer->set_keep_original_atlases(value);
_prop_packer->set_keep_original_atlases(value);
}
Color TerrainLibraryMergerPCM::get_background_color() const {
return _packer->get_background_color();
}
void TerrainLibraryMergerPCM::set_background_color(const Color &color) {
_packer->set_background_color(color);
_prop_packer->set_background_color(color);
}
int TerrainLibraryMergerPCM::get_margin() const {
return _packer->get_margin();
}
void TerrainLibraryMergerPCM::set_margin(const int margin) {
_packer->set_margin(margin);
_prop_packer->set_margin(margin);
}
//Surfaces
Ref<TerrainSurface> TerrainLibraryMergerPCM::terra_surface_get(const int index) {
ERR_FAIL_INDEX_V(index, _terra_surfaces.size(), Ref<TerrainSurface>(NULL));
return _terra_surfaces[index];
}
void TerrainLibraryMergerPCM::terra_surface_add(Ref<TerrainSurface> value) {
ERR_FAIL_COND(!value.is_valid());
value->set_library(Ref<TerrainLibraryMergerPCM>(this));
value->set_id(_terra_surfaces.size());
_terra_surfaces.push_back(value);
}
void TerrainLibraryMergerPCM::terra_surface_set(const int index, Ref<TerrainSurface> value) {
ERR_FAIL_COND(index < 0);
if (_terra_surfaces.size() < index) {
_terra_surfaces.resize(index + 1);
}
if (_terra_surfaces[index].is_valid()) {
_terra_surfaces.get(index)->set_library(Ref<TerrainLibraryMergerPCM>(NULL));
}
if (value.is_valid()) {
value->set_library(Ref<TerrainLibraryMergerPCM>(this));
_terra_surfaces.set(index, value);
}
}
void TerrainLibraryMergerPCM::terra_surface_remove(const int index) {
_terra_surfaces.remove(index);
}
int TerrainLibraryMergerPCM::terra_surface_get_num() const {
return _terra_surfaces.size();
}
void TerrainLibraryMergerPCM::terra_surfaces_clear() {
_packer->clear();
for (int i = 0; i < _terra_surfaces.size(); i++) {
Ref<TerrainSurfaceMerger> surface = _terra_surfaces[i];
if (surface.is_valid()) {
surface->set_library(NULL);
}
}
_terra_surfaces.clear();
}
Vector<Variant> TerrainLibraryMergerPCM::get_terra_surfaces() {
VARIANT_ARRAY_GET(_terra_surfaces);
}
void TerrainLibraryMergerPCM::set_terra_surfaces(const Vector<Variant> &surfaces) {
_terra_surfaces.clear();
for (int i = 0; i < surfaces.size(); i++) {
Ref<TerrainSurfaceMerger> surface = Ref<TerrainSurfaceMerger>(surfaces[i]);
if (surface.is_valid()) {
surface->set_library(Ref<TerrainLibraryMergerPCM>(this));
}
_terra_surfaces.push_back(surface);
}
}
#ifdef MODULE_PROPS_ENABLED
Ref<PropData> TerrainLibraryMergerPCM::get_prop(const int index) {
ERR_FAIL_INDEX_V(index, _props.size(), Ref<PropData>());
return _props[index];
}
void TerrainLibraryMergerPCM::add_prop(Ref<PropData> value) {
_props.push_back(value);
}
bool TerrainLibraryMergerPCM::has_prop(const Ref<PropData> &value) const {
return _props.find(value) != -1;
}
void TerrainLibraryMergerPCM::set_prop(const int index, const Ref<PropData> &value) {
ERR_FAIL_INDEX(index, _props.size());
_props.write[index] = value;
}
void TerrainLibraryMergerPCM::remove_prop(const int index) {
ERR_FAIL_INDEX(index, _props.size());
_props.remove(index);
}
int TerrainLibraryMergerPCM::get_num_props() const {
return _props.size();
}
void TerrainLibraryMergerPCM::clear_props() {
_props.clear();
}
Vector<Variant> TerrainLibraryMergerPCM::get_props() {
VARIANT_ARRAY_GET(_props);
}
void TerrainLibraryMergerPCM::set_props(const Vector<Variant> &props) {
VARIANT_ARRAY_SET(props, _props, PropData);
}
Rect2 TerrainLibraryMergerPCM::get_prop_uv_rect(const Ref<Texture> &texture) {
if (!texture.is_valid()) {
return Rect2(0, 0, 1, 1);
}
Ref<AtlasTexture> at = _prop_packer->get_texture(texture);
if (!at.is_valid()) {
return Rect2(0, 0, 1, 1);
}
Rect2 region = at->get_region();
Ref<Texture> tex = at->get_atlas();
if (!tex.is_valid()) {
return Rect2(0, 0, 1, 1);
}
Ref<Image> image = tex->get_data();
if (!image.is_valid()) {
return Rect2(0, 0, 1, 1);
}
float w = tex->get_width();
float h = tex->get_height();
region.position = Size2(region.position.x / w, region.position.y / h);
region.size = Size2(region.size.x / w, region.size.y / h);
return region;
}
Ref<TexturePacker> TerrainLibraryMergerPCM::get_prop_packer() {
return _prop_packer;
}
#endif
void TerrainLibraryMergerPCM::refresh_rects() {
/*
bool texture_added = false;
for (int i = 0; i < _terra_surfaces.size(); i++) {
Ref<TerrainSurfaceMerger> surface = Ref<TerrainSurfaceMerger>(_terra_surfaces[i]);
if (surface.is_valid()) {
for (int j = 0; j < TerrainSurface::TERRAIN_SIDES_COUNT; ++j) {
Ref<Texture> tex = surface->get_texture(static_cast<TerrainSurface::TerrainSurfaceSides>(j));
if (!tex.is_valid())
continue;
if (!_packer->contains_texture(tex)) {
texture_added = true;
surface->set_region(static_cast<TerrainSurface::TerrainSurfaceSides>(j), _packer->add_texture(tex));
} else {
surface->set_region(static_cast<TerrainSurface::TerrainSurfaceSides>(j), _packer->get_texture(tex));
}
}
}
}
if (texture_added) {
_packer->merge();
ERR_FAIL_COND(_packer->get_texture_count() == 0);
Ref<Texture> tex = _packer->get_generated_texture(0);
setup_material_albedo(MATERIAL_INDEX_TERRAIN, tex);
setup_material_albedo(MATERIAL_INDEX_LIQUID, tex);
}
#ifdef MODULE_PROPS_ENABLED
//todo add this back
//texture_added = false;
for (int i = 0; i < _props.size(); i++) {
Ref<PropData> prop = _props.get(i);
if (prop.is_valid()) {
if (process_prop_textures(prop))
texture_added = true;
}
}
//if (texture_added) {
if (_prop_packer->get_texture_count() > 0) {
_prop_packer->merge();
//ERR_FAIL_COND(_prop_packer->get_texture_count() == 0);
Ref<Texture> tex = _prop_packer->get_generated_texture(0);
setup_material_albedo(MATERIAL_INDEX_PROP, tex);
}
#endif
for (int i = 0; i < _terra_surfaces.size(); i++) {
Ref<TerrainSurfaceMerger> surface = _terra_surfaces[i];
if (surface.is_valid()) {
surface->refresh_rects();
}
}
*/
set_initialized(true);
}
void TerrainLibraryMergerPCM::_setup_material_albedo(const int material_index, const Ref<Texture> &texture) {
/*
Ref<SpatialMaterial> mat;
int count = 0;
switch (material_index) {
case MATERIAL_INDEX_TERRAIN:
count = material_get_num();
break;
case MATERIAL_INDEX_LIQUID:
count = liquid_material_get_num();
break;
case MATERIAL_INDEX_PROP:
count = prop_material_get_num();
break;
}
for (int i = 0; i < count; ++i) {
switch (material_index) {
case MATERIAL_INDEX_TERRAIN:
mat = material_get(i);
break;
case MATERIAL_INDEX_LIQUID:
mat = liquid_material_get(i);
break;
case MATERIAL_INDEX_PROP:
mat = prop_material_get(i);
break;
}
Ref<SpatialMaterial> spmat;
switch (material_index) {
case MATERIAL_INDEX_TERRAIN:
spmat = material_get(i);
break;
case MATERIAL_INDEX_LIQUID:
spmat = liquid_material_get(i);
break;
case MATERIAL_INDEX_PROP:
spmat = prop_material_get(i);
break;
}
if (spmat.is_valid()) {
spmat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
return;
}
Ref<ShaderMaterial> shmat;
switch (material_index) {
case MATERIAL_INDEX_TERRAIN:
shmat = material_get(i);
break;
case MATERIAL_INDEX_LIQUID:
shmat = liquid_material_get(i);
break;
case MATERIAL_INDEX_PROP:
shmat = prop_material_get(i);
break;
}
if (shmat.is_valid()) {
shmat->set_shader_param("texture_albedo", texture);
}
}
*/
}
TerrainLibraryMergerPCM::TerrainLibraryMergerPCM() {
_packer.instance();
_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER);
_packer->set_max_atlas_size(1024);
_packer->set_keep_original_atlases(false);
_packer->set_margin(0);
_prop_packer.instance();
_prop_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER);
_prop_packer->set_max_atlas_size(1024);
_prop_packer->set_keep_original_atlases(false);
_prop_packer->set_margin(0);
}
TerrainLibraryMergerPCM::~TerrainLibraryMergerPCM() {
for (int i = 0; i < _terra_surfaces.size(); ++i) {
Ref<TerrainSurface> surface = _terra_surfaces[i];
if (surface.is_valid()) {
surface->set_library(Ref<TerrainLibraryMergerPCM>());
}
}
_terra_surfaces.clear();
_packer->clear();
_packer.unref();
_prop_packer->clear();
_prop_packer.unref();
}
#ifdef MODULE_PROPS_ENABLED
bool TerrainLibraryMergerPCM::process_prop_textures(Ref<PropData> prop) {
/*
if (!prop.is_valid()) {
return false;
}
bool texture_added = false;
for (int i = 0; i < prop->get_prop_count(); ++i) {
Ref<PropDataMeshData> pdm = prop->get_prop(i);
if (pdm.is_valid()) {
Ref<Texture> tex = pdm->get_texture();
if (!tex.is_valid())
continue;
if (!_prop_packer->contains_texture(tex)) {
_prop_packer->add_texture(tex);
texture_added = true;
}
}
Ref<PropDataProp> pdp = prop->get_prop(i);
if (pdp.is_valid()) {
if (process_prop_textures(pdp))
texture_added = true;
}
}
return texture_added;
*/
return false;
}
#endif
void TerrainLibraryMergerPCM::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_texture_flags"), &TerrainLibraryMergerPCM::get_texture_flags);
ClassDB::bind_method(D_METHOD("set_texture_flags", "flags"), &TerrainLibraryMergerPCM::set_texture_flags);
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_texture_flags", "get_texture_flags");
ClassDB::bind_method(D_METHOD("get_max_atlas_size"), &TerrainLibraryMergerPCM::get_max_atlas_size);
ClassDB::bind_method(D_METHOD("set_max_atlas_size", "size"), &TerrainLibraryMergerPCM::set_max_atlas_size);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_atlas_size"), "set_max_atlas_size", "get_max_atlas_size");
ClassDB::bind_method(D_METHOD("get_keep_original_atlases"), &TerrainLibraryMergerPCM::get_keep_original_atlases);
ClassDB::bind_method(D_METHOD("set_keep_original_atlases", "value"), &TerrainLibraryMergerPCM::set_keep_original_atlases);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_original_atlases"), "set_keep_original_atlases", "get_keep_original_atlases");
ClassDB::bind_method(D_METHOD("get_background_color"), &TerrainLibraryMergerPCM::get_background_color);
ClassDB::bind_method(D_METHOD("set_background_color", "color"), &TerrainLibraryMergerPCM::set_background_color);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_background_color", "get_background_color");
ClassDB::bind_method(D_METHOD("get_margin"), &TerrainLibraryMergerPCM::get_margin);
ClassDB::bind_method(D_METHOD("set_margin", "size"), &TerrainLibraryMergerPCM::set_margin);
ADD_PROPERTY(PropertyInfo(Variant::INT, "margin"), "set_margin", "get_margin");
ClassDB::bind_method(D_METHOD("get_terra_surfaces"), &TerrainLibraryMergerPCM::get_terra_surfaces);
ClassDB::bind_method(D_METHOD("set_terra_surfaces"), &TerrainLibraryMergerPCM::set_terra_surfaces);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "terra_surfaces", PROPERTY_HINT_NONE, "23/20:TerrainSurfaceMerger", PROPERTY_USAGE_DEFAULT, "TerrainSurfaceMerger"), "set_terra_surfaces", "get_terra_surfaces");
#ifdef MODULE_PROPS_ENABLED
ClassDB::bind_method(D_METHOD("get_props"), &TerrainLibraryMergerPCM::get_props);
ClassDB::bind_method(D_METHOD("set_props"), &TerrainLibraryMergerPCM::set_props);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props", PROPERTY_HINT_NONE, "23/20:PropData", PROPERTY_USAGE_DEFAULT, "PropData"), "set_props", "get_props");
ClassDB::bind_method(D_METHOD("get_prop_uv_rect", "texture"), &TerrainLibraryMergerPCM::get_prop_uv_rect);
ClassDB::bind_method(D_METHOD("get_prop_packer"), &TerrainLibraryMergerPCM::get_prop_packer);
#endif
ClassDB::bind_method(D_METHOD("_setup_material_albedo", "material_index", "texture"), &TerrainLibraryMergerPCM::_setup_material_albedo);
}