pandemonium_engine/modules/terraman/library/terrain_library.cpp

486 lines
20 KiB
C++

/*************************************************************************/
/* terrain_library.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "terrain_library.h"
#include "../world/terrain_chunk.h"
#include "terrain_material_cache.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_PROPS_ENABLED
#include "../../props/props/prop_data.h"
#endif
#include "scene/resources/packed_scene.h"
bool TerrainLibrary::get_initialized() const {
return _initialized;
}
void TerrainLibrary::set_initialized(const bool value) {
_initialized = value;
}
bool TerrainLibrary::supports_caching() {
return call("_supports_caching");
}
bool TerrainLibrary::_supports_caching() {
return false;
}
//Materials
Ref<Material> TerrainLibrary::material_get(const int index) {
ERR_FAIL_INDEX_V(index, _materials.size(), Ref<Material>());
return _materials[index];
}
Ref<Material> TerrainLibrary::material_lod_get(const int index) {
ERR_FAIL_COND_V_MSG(_materials.size() == 0, Ref<Material>(), "Error! You should to add at least one material to TerrainLibrary! (By default it will use up to 5. See VoxelWorldDefault::_create_chunk().)");
if (index < 0) {
return _materials[0];
}
if (index >= _materials.size()) {
return _materials[_materials.size() - 1];
}
return _materials[index];
}
void TerrainLibrary::material_cache_get_key(Ref<TerrainChunk> chunk) {
call("_material_cache_get_key", chunk);
}
void TerrainLibrary::_material_cache_get_key(Ref<TerrainChunk> chunk) {
}
Ref<TerrainMaterialCache> TerrainLibrary::material_cache_get(const int key) {
return call("_material_cache_get", key);
}
Ref<TerrainMaterialCache> TerrainLibrary::_material_cache_get(const int key) {
ERR_FAIL_V_MSG(Ref<TerrainMaterialCache>(), "This TerrainLibrary doesn't support cached materials!");
}
void TerrainLibrary::material_cache_unref(const int key) {
call("_material_cache_unref", key);
}
void TerrainLibrary::_material_cache_unref(const int key) {
}
void TerrainLibrary::material_add(const Ref<Material> &value) {
ERR_FAIL_COND(!value.is_valid());
_materials.push_back(value);
}
void TerrainLibrary::material_set(const int index, const Ref<Material> &value) {
ERR_FAIL_INDEX(index, _materials.size());
_materials.set(index, value);
}
void TerrainLibrary::material_remove(const int index) {
_materials.remove(index);
}
int TerrainLibrary::material_get_num() const {
return _materials.size();
}
void TerrainLibrary::materials_clear() {
_materials.clear();
}
Vector<Variant> TerrainLibrary::materials_get() {
VARIANT_ARRAY_GET(_materials);
}
void TerrainLibrary::materials_set(const Vector<Variant> &materials) {
_materials.clear();
for (int i = 0; i < materials.size(); i++) {
Ref<Material> material = Ref<Material>(materials[i]);
_materials.push_back(material);
}
}
//Liquid Materials
Ref<Material> TerrainLibrary::liquid_material_get(const int index) {
ERR_FAIL_INDEX_V(index, _liquid_materials.size(), Ref<Material>());
return _liquid_materials[index];
}
Ref<Material> TerrainLibrary::liquid_material_lod_get(const int index) {
ERR_FAIL_COND_V_MSG(_liquid_materials.size() == 0, Ref<Material>(), "Error! You should to add at least one liquid to TerrainLibrary! (By default it will use up to 5. See VoxelWorldDefault::_create_chunk().)");
if (index < 0) {
return _liquid_materials[0];
}
if (index >= _liquid_materials.size()) {
return _liquid_materials[_liquid_materials.size() - 1];
}
return _liquid_materials[index];
}
void TerrainLibrary::liquid_material_cache_get_key(Ref<TerrainChunk> chunk) {
call("_liquid_material_cache_get_key", chunk);
}
void TerrainLibrary::_liquid_material_cache_get_key(Ref<TerrainChunk> chunk) {
}
Ref<TerrainMaterialCache> TerrainLibrary::liquid_material_cache_get(const int key) {
return call("_liquid_material_cache_get", key);
}
Ref<TerrainMaterialCache> TerrainLibrary::_liquid_material_cache_get(const int key) {
ERR_FAIL_V_MSG(Ref<TerrainMaterialCache>(), "This TerrainLibrary doesn't support cached liquid materials!");
}
void TerrainLibrary::liquid_material_cache_unref(const int key) {
call("_liquid_material_cache_unref", key);
}
void TerrainLibrary::_liquid_material_cache_unref(const int key) {
}
void TerrainLibrary::liquid_material_add(const Ref<Material> &value) {
ERR_FAIL_COND(!value.is_valid());
_liquid_materials.push_back(value);
}
void TerrainLibrary::liquid_material_set(const int index, const Ref<Material> &value) {
ERR_FAIL_INDEX(index, _liquid_materials.size());
_liquid_materials.set(index, value);
}
void TerrainLibrary::liquid_material_remove(const int index) {
_liquid_materials.remove(index);
}
int TerrainLibrary::liquid_material_get_num() const {
return _liquid_materials.size();
}
void TerrainLibrary::liquid_materials_clear() {
_liquid_materials.clear();
}
Vector<Variant> TerrainLibrary::liquid_materials_get() {
VARIANT_ARRAY_GET(_liquid_materials);
}
void TerrainLibrary::liquid_materials_set(const Vector<Variant> &materials) {
_liquid_materials.clear();
for (int i = 0; i < materials.size(); i++) {
Ref<Material> material = Ref<Material>(materials[i]);
_liquid_materials.push_back(material);
}
}
//Prop Materials
Ref<Material> TerrainLibrary::prop_material_get(const int index) {
ERR_FAIL_INDEX_V(index, _prop_materials.size(), Ref<Material>());
return _prop_materials[index];
}
Ref<Material> TerrainLibrary::prop_material_lod_get(const int index) {
ERR_FAIL_COND_V_MSG(_prop_materials.size() == 0, Ref<Material>(), "Error! You should to add at least one prop material to TerrainLibrary! (By default it will use up to 5. See VoxelWorldDefault::_create_chunk().)");
if (index < 0) {
return _prop_materials[0];
}
if (index >= _prop_materials.size()) {
return _prop_materials[_prop_materials.size() - 1];
}
return _prop_materials[index];
}
void TerrainLibrary::prop_material_cache_get_key(Ref<TerrainChunk> chunk) {
call("_prop_material_cache_get_key", chunk);
}
void TerrainLibrary::_prop_material_cache_get_key(Ref<TerrainChunk> chunk) {
}
Ref<TerrainMaterialCache> TerrainLibrary::prop_material_cache_get(const int key) {
return call("_prop_material_cache_get", key);
}
Ref<TerrainMaterialCache> TerrainLibrary::_prop_material_cache_get(const int key) {
ERR_FAIL_V_MSG(Ref<TerrainMaterialCache>(), "This TerrainLibrary doesn't support cached prop materials!");
}
void TerrainLibrary::prop_material_cache_unref(const int key) {
call("_prop_material_cache_unref", key);
}
void TerrainLibrary::_prop_material_cache_unref(const int key) {
}
void TerrainLibrary::prop_material_add(const Ref<Material> &value) {
ERR_FAIL_COND(!value.is_valid());
_prop_materials.push_back(value);
}
void TerrainLibrary::prop_material_set(const int index, const Ref<Material> &value) {
ERR_FAIL_INDEX(index, _prop_materials.size());
_prop_materials.set(index, value);
}
void TerrainLibrary::prop_material_remove(const int index) {
_prop_materials.remove(index);
}
int TerrainLibrary::prop_material_get_num() const {
return _prop_materials.size();
}
void TerrainLibrary::prop_materials_clear() {
_prop_materials.clear();
}
Vector<Variant> TerrainLibrary::prop_materials_get() {
VARIANT_ARRAY_GET(_prop_materials);
}
void TerrainLibrary::prop_materials_set(const Vector<Variant> &materials) {
VARIANT_ARRAY_SET(materials, _prop_materials, Material);
}
//Surfaces
Ref<TerrainSurface> TerrainLibrary::terra_surface_get(const int index) {
return Ref<TerrainSurface>();
}
void TerrainLibrary::terra_surface_add(Ref<TerrainSurface> value) {
}
void TerrainLibrary::terra_surface_set(int index, Ref<TerrainSurface> value) {
}
void TerrainLibrary::terra_surface_remove(const int index) {
}
int TerrainLibrary::terra_surface_get_num() const {
return 0;
}
void TerrainLibrary::terra_surfaces_clear() {
}
Ref<PackedScene> TerrainLibrary::scene_get(const int id) {
return Ref<PackedScene>();
}
void TerrainLibrary::scene_add(Ref<PackedScene> value) {
}
void TerrainLibrary::scene_set(int id, Ref<PackedScene> value) {
}
void TerrainLibrary::scene_remove(const int id) {
}
int TerrainLibrary::scene_get_num() const {
return 0;
}
void TerrainLibrary::scenes_clear() {
}
#ifdef MODULE_PROPS_ENABLED
Ref<PropData> TerrainLibrary::prop_get(const int id) {
return Ref<PropData>();
}
void TerrainLibrary::prop_add(Ref<PropData> value) {
}
bool TerrainLibrary::prop_has(const Ref<PropData> &value) const {
return false;
}
void TerrainLibrary::prop_set(int id, Ref<PropData> value) {
}
void TerrainLibrary::prop_remove(const int id) {
}
int TerrainLibrary::prop_get_num() const {
return 0;
}
void TerrainLibrary::props_clear() {
}
Rect2 TerrainLibrary::get_prop_uv_rect(const Ref<Texture> &texture) {
return Rect2(0, 0, 1, 1);
}
#endif
//Rects
void TerrainLibrary::refresh_rects() {
_initialized = true;
}
void TerrainLibrary::setup_material_albedo(int material_index, Ref<Texture> texture) {
if (has_method("_setup_material_albedo")) {
call("_setup_material_albedo", material_index, texture);
}
}
TerrainLibrary::TerrainLibrary() {
_initialized = false;
}
TerrainLibrary::~TerrainLibrary() {
_materials.clear();
_liquid_materials.clear();
_prop_materials.clear();
}
void TerrainLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_initialized"), &TerrainLibrary::get_initialized);
ClassDB::bind_method(D_METHOD("set_initialized", "value"), &TerrainLibrary::set_initialized);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized", PROPERTY_HINT_NONE, "", 0), "set_initialized", "get_initialized");
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "ret"), "_supports_caching"));
ClassDB::bind_method(D_METHOD("_supports_caching"), &TerrainLibrary::_supports_caching);
ClassDB::bind_method(D_METHOD("supports_caching"), &TerrainLibrary::supports_caching);
BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::INT, "material_index"), PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")));
BIND_VMETHOD(MethodInfo("_material_cache_get_key", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk")));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "TerrainMaterialCache"), "_material_cache_get", PropertyInfo(Variant::INT, "key")));
BIND_VMETHOD(MethodInfo("_material_cache_unref", PropertyInfo(Variant::INT, "key")));
ClassDB::bind_method(D_METHOD("material_get", "index"), &TerrainLibrary::material_get);
ClassDB::bind_method(D_METHOD("material_lod_get", "index"), &TerrainLibrary::material_lod_get);
ClassDB::bind_method(D_METHOD("material_cache_get_key", "chunk"), &TerrainLibrary::material_cache_get_key);
ClassDB::bind_method(D_METHOD("_material_cache_get_key", "chunk"), &TerrainLibrary::_material_cache_get_key);
ClassDB::bind_method(D_METHOD("material_cache_get", "key"), &TerrainLibrary::material_cache_get);
ClassDB::bind_method(D_METHOD("_material_cache_get", "key"), &TerrainLibrary::_material_cache_get);
ClassDB::bind_method(D_METHOD("material_cache_unref", "key"), &TerrainLibrary::material_cache_unref);
ClassDB::bind_method(D_METHOD("_material_cache_unref", "key"), &TerrainLibrary::_material_cache_unref);
ClassDB::bind_method(D_METHOD("material_add", "value"), &TerrainLibrary::material_add);
ClassDB::bind_method(D_METHOD("material_set", "index", "value"), &TerrainLibrary::material_set);
ClassDB::bind_method(D_METHOD("material_remove", "index"), &TerrainLibrary::material_remove);
ClassDB::bind_method(D_METHOD("material_get_num"), &TerrainLibrary::material_get_num);
ClassDB::bind_method(D_METHOD("materials_clear"), &TerrainLibrary::materials_clear);
ClassDB::bind_method(D_METHOD("materials_get"), &TerrainLibrary::materials_get);
ClassDB::bind_method(D_METHOD("materials_set"), &TerrainLibrary::materials_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "23/20:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get");
BIND_VMETHOD(MethodInfo("_liquid_material_cache_get_key", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk")));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "TerrainMaterialCache"), "_liquid_material_cache_get", PropertyInfo(Variant::INT, "key")));
BIND_VMETHOD(MethodInfo("_liquid_material_cache_unref", PropertyInfo(Variant::INT, "key")));
ClassDB::bind_method(D_METHOD("liquid_material_get", "index"), &TerrainLibrary::liquid_material_get);
ClassDB::bind_method(D_METHOD("liquid_material_lod_get", "index"), &TerrainLibrary::liquid_material_lod_get);
ClassDB::bind_method(D_METHOD("liquid_material_cache_get_key", "chunk"), &TerrainLibrary::liquid_material_cache_get_key);
ClassDB::bind_method(D_METHOD("_liquid_material_cache_get_key", "chunk"), &TerrainLibrary::_liquid_material_cache_get_key);
ClassDB::bind_method(D_METHOD("liquid_material_cache_get", "key"), &TerrainLibrary::liquid_material_cache_get);
ClassDB::bind_method(D_METHOD("_liquid_material_cache_get", "key"), &TerrainLibrary::_liquid_material_cache_get);
ClassDB::bind_method(D_METHOD("liquid_material_cache_unref", "key"), &TerrainLibrary::liquid_material_cache_unref);
ClassDB::bind_method(D_METHOD("_liquid_material_cache_unref", "key"), &TerrainLibrary::_liquid_material_cache_unref);
ClassDB::bind_method(D_METHOD("liquid_material_add", "value"), &TerrainLibrary::liquid_material_add);
ClassDB::bind_method(D_METHOD("liquid_material_set", "index", "value"), &TerrainLibrary::liquid_material_set);
ClassDB::bind_method(D_METHOD("liquid_material_remove", "index"), &TerrainLibrary::liquid_material_remove);
ClassDB::bind_method(D_METHOD("liquid_material_get_num"), &TerrainLibrary::liquid_material_get_num);
ClassDB::bind_method(D_METHOD("liquid_materials_clear"), &TerrainLibrary::liquid_materials_clear);
ClassDB::bind_method(D_METHOD("liquid_materials_get"), &TerrainLibrary::liquid_materials_get);
ClassDB::bind_method(D_METHOD("liquid_materials_set"), &TerrainLibrary::liquid_materials_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "liquid_materials", PROPERTY_HINT_NONE, "23/20:Material", PROPERTY_USAGE_DEFAULT, "Material"), "liquid_materials_set", "liquid_materials_get");
BIND_VMETHOD(MethodInfo("_prop_material_cache_get_key", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk")));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "TerrainMaterialCache"), "_prop_material_cache_get", PropertyInfo(Variant::INT, "key")));
BIND_VMETHOD(MethodInfo("_prop_material_cache_unref", PropertyInfo(Variant::INT, "key")));
ClassDB::bind_method(D_METHOD("prop_material_get", "index"), &TerrainLibrary::prop_material_get);
ClassDB::bind_method(D_METHOD("prop_material_lod_get", "index"), &TerrainLibrary::prop_material_lod_get);
ClassDB::bind_method(D_METHOD("prop_material_cache_get_key", "chunk"), &TerrainLibrary::prop_material_cache_get_key);
ClassDB::bind_method(D_METHOD("_prop_material_cache_get_key", "chunk"), &TerrainLibrary::_prop_material_cache_get_key);
ClassDB::bind_method(D_METHOD("prop_material_cache_get", "key"), &TerrainLibrary::prop_material_cache_get);
ClassDB::bind_method(D_METHOD("_prop_material_cache_get", "key"), &TerrainLibrary::_prop_material_cache_get);
ClassDB::bind_method(D_METHOD("prop_material_cache_unref", "key"), &TerrainLibrary::prop_material_cache_unref);
ClassDB::bind_method(D_METHOD("_prop_material_cache_unref", "key"), &TerrainLibrary::_prop_material_cache_unref);
ClassDB::bind_method(D_METHOD("prop_material_add", "value"), &TerrainLibrary::prop_material_add);
ClassDB::bind_method(D_METHOD("prop_material_set", "index", "value"), &TerrainLibrary::prop_material_set);
ClassDB::bind_method(D_METHOD("prop_material_remove", "index"), &TerrainLibrary::prop_material_remove);
ClassDB::bind_method(D_METHOD("prop_material_get_num"), &TerrainLibrary::prop_material_get_num);
ClassDB::bind_method(D_METHOD("prop_materials_clear"), &TerrainLibrary::prop_materials_clear);
ClassDB::bind_method(D_METHOD("prop_materials_get"), &TerrainLibrary::prop_materials_get);
ClassDB::bind_method(D_METHOD("prop_materials_set"), &TerrainLibrary::prop_materials_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "prop_materials", PROPERTY_HINT_NONE, "23/20:Material", PROPERTY_USAGE_DEFAULT, "Material"), "prop_materials_set", "prop_materials_get");
ClassDB::bind_method(D_METHOD("terra_surface_get", "index"), &TerrainLibrary::terra_surface_get);
ClassDB::bind_method(D_METHOD("terra_surface_add", "value"), &TerrainLibrary::terra_surface_add);
ClassDB::bind_method(D_METHOD("terra_surface_set", "index", "surface"), &TerrainLibrary::terra_surface_set);
ClassDB::bind_method(D_METHOD("terra_surface_remove", "index"), &TerrainLibrary::terra_surface_remove);
ClassDB::bind_method(D_METHOD("terra_surface_get_num"), &TerrainLibrary::terra_surface_get_num);
ClassDB::bind_method(D_METHOD("terra_surfaces_clear"), &TerrainLibrary::terra_surfaces_clear);
ClassDB::bind_method(D_METHOD("scene_get", "index"), &TerrainLibrary::scene_get);
ClassDB::bind_method(D_METHOD("scene_add", "value"), &TerrainLibrary::scene_add);
ClassDB::bind_method(D_METHOD("scene_set", "index", "value"), &TerrainLibrary::scene_set);
ClassDB::bind_method(D_METHOD("scene_remove", "index"), &TerrainLibrary::scene_remove);
ClassDB::bind_method(D_METHOD("scene_get_num"), &TerrainLibrary::scene_get_num);
ClassDB::bind_method(D_METHOD("scenes_clear"), &TerrainLibrary::scenes_clear);
#ifdef MODULE_PROPS_ENABLED
ClassDB::bind_method(D_METHOD("prop_get", "id"), &TerrainLibrary::prop_get);
ClassDB::bind_method(D_METHOD("prop_add", "value"), &TerrainLibrary::prop_add);
ClassDB::bind_method(D_METHOD("prop_has", "prop"), &TerrainLibrary::prop_has);
ClassDB::bind_method(D_METHOD("prop_set", "id", "surface"), &TerrainLibrary::prop_set);
ClassDB::bind_method(D_METHOD("prop_remove", "id"), &TerrainLibrary::prop_remove);
ClassDB::bind_method(D_METHOD("prop_get_num"), &TerrainLibrary::prop_get_num);
ClassDB::bind_method(D_METHOD("props_clear"), &TerrainLibrary::props_clear);
#endif
ClassDB::bind_method(D_METHOD("refresh_rects"), &TerrainLibrary::refresh_rects);
ClassDB::bind_method(D_METHOD("setup_material_albedo", "material_index", "texture"), &TerrainLibrary::setup_material_albedo);
BIND_CONSTANT(MATERIAL_INDEX_TERRAIN);
BIND_CONSTANT(MATERIAL_INDEX_LIQUID);
BIND_CONSTANT(MATERIAL_INDEX_PROP);
}