pandemonium_engine/modules/props/jobs/prop_texture_job.h

70 lines
2.9 KiB
C++

#ifndef PROP_TEXTURE_JOB
#define PROP_TEXTURE_JOB
/*************************************************************************/
/* prop_texture_job.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene/resources/texture.h"
#include "core/os/thread_pool_job.h"
#include "core/object/reference.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_TEXTURE_PACKER_ENABLED
class TexturePacker;
#endif
class PropTextureJob : public ThreadPoolJob {
GDCLASS(PropTextureJob, ThreadPoolJob);
public:
#ifdef MODULE_TEXTURE_PACKER_ENABLED
Ref<TexturePacker> get_merger();
void set_merger(const Ref<TexturePacker> &merger);
#endif
void _execute();
PropTextureJob();
~PropTextureJob();
protected:
static void _bind_methods();
#ifdef MODULE_TEXTURE_PACKER_ENABLED
Ref<TexturePacker> _merger;
#endif
};
#endif