pandemonium_engine/modules/props/jobs/prop_mesher_job_step.cpp

135 lines
6.3 KiB
C++

/*************************************************************************/
/* prop_mesher_job_step.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "prop_mesher_job_step.h"
#include "modules/modules_enabled.gen.h"
const String PropMesherJobStep::BINDING_STRING_PROP_MESHER_JOB_STEP_TYPE = "Normal,Normal LOD,Drop UV2,Merge Verts,Bake Texture,Simplify Mesh";
PropMesherJobStep::PropMesherJobStepType PropMesherJobStep::get_job_type() const {
return _job_type;
}
void PropMesherJobStep::set_job_type(const PropMesherJobStep::PropMesherJobStepType value) {
_job_type = value;
}
int PropMesherJobStep::get_lod_index() const {
return _lod_index;
}
void PropMesherJobStep::set_lod_index(const int value) {
_lod_index = value;
}
#ifdef MODULE_MESH_UTILS_ENABLED
Ref<FastQuadraticMeshSimplifier> PropMesherJobStep::get_fqms() {
return _fqms;
}
void PropMesherJobStep::set_fqms(const Ref<FastQuadraticMeshSimplifier> &val) {
_fqms = val;
}
float PropMesherJobStep::get_simplification_step_ratio() const {
return _simplification_step_ratio;
}
void PropMesherJobStep::set_simplification_step_ratio(const float value) {
_simplification_step_ratio = value;
}
int PropMesherJobStep::get_simplification_steps() const {
return _simplification_steps;
}
void PropMesherJobStep::set_simplification_steps(const int value) {
_simplification_steps = value;
}
float PropMesherJobStep::get_simplification_agressiveness() const {
return _simplification_agressiveness;
}
void PropMesherJobStep::set_simplification_agressiveness(const float value) {
_simplification_agressiveness = value;
}
#endif
PropMesherJobStep::PropMesherJobStep() {
_job_type = TYPE_NORMAL;
_lod_index = 0;
#ifdef MODULE_MESH_UTILS_ENABLED
_simplification_step_ratio = 0.8;
_simplification_steps = 2;
_simplification_agressiveness = 7;
#endif
}
PropMesherJobStep::~PropMesherJobStep() {
#ifdef MODULE_MESH_UTILS_ENABLED
_fqms.unref();
#endif
}
void PropMesherJobStep::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_job_type"), &PropMesherJobStep::get_job_type);
ClassDB::bind_method(D_METHOD("set_job_type", "value"), &PropMesherJobStep::set_job_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "job_type", PROPERTY_HINT_ENUM, PropMesherJobStep::BINDING_STRING_PROP_MESHER_JOB_STEP_TYPE), "set_job_type", "get_job_type");
ClassDB::bind_method(D_METHOD("get_lod_index"), &PropMesherJobStep::get_lod_index);
ClassDB::bind_method(D_METHOD("set_lod_index", "value"), &PropMesherJobStep::set_lod_index);
ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_index"), "set_lod_index", "get_lod_index");
#ifdef MODULE_MESH_UTILS_ENABLED
ClassDB::bind_method(D_METHOD("get_fqms"), &PropMesherJobStep::get_fqms);
ClassDB::bind_method(D_METHOD("set_fqms", "value"), &PropMesherJobStep::set_fqms);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fqms", PROPERTY_HINT_RESOURCE_TYPE, "FastQuadraticMeshSimplifier"), "set_fqms", "get_fqms");
ClassDB::bind_method(D_METHOD("get_simplification_step_ratio"), &PropMesherJobStep::get_simplification_step_ratio);
ClassDB::bind_method(D_METHOD("set_simplification_step_ratio", "value"), &PropMesherJobStep::set_simplification_step_ratio);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "simplification_step_ratio"), "set_simplification_step_ratio", "get_simplification_step_ratio");
ClassDB::bind_method(D_METHOD("get_simplification_steps"), &PropMesherJobStep::get_simplification_steps);
ClassDB::bind_method(D_METHOD("set_simplification_steps", "value"), &PropMesherJobStep::set_simplification_steps);
ADD_PROPERTY(PropertyInfo(Variant::INT, "simplification_steps"), "set_simplification_steps", "get_simplification_steps");
ClassDB::bind_method(D_METHOD("get_simplification_agressiveness"), &PropMesherJobStep::get_simplification_agressiveness);
ClassDB::bind_method(D_METHOD("set_simplification_agressiveness", "value"), &PropMesherJobStep::set_simplification_agressiveness);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "simplification_agressiveness"), "set_simplification_agressiveness", "get_simplification_agressiveness");
#endif
BIND_ENUM_CONSTANT(TYPE_NORMAL);
BIND_ENUM_CONSTANT(TYPE_NORMAL_LOD);
BIND_ENUM_CONSTANT(TYPE_DROP_UV2);
BIND_ENUM_CONSTANT(TYPE_MERGE_VERTS);
BIND_ENUM_CONSTANT(TYPE_BAKE_TEXTURE);
BIND_ENUM_CONSTANT(TYPE_SIMPLIFY_MESH);
BIND_ENUM_CONSTANT(TYPE_OTHER);
}