mirror of
https://github.com/Relintai/pandemonium_engine.git
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135 lines
6.3 KiB
C++
135 lines
6.3 KiB
C++
/*************************************************************************/
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/* prop_mesher_job_step.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "prop_mesher_job_step.h"
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#include "modules/modules_enabled.gen.h"
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const String PropMesherJobStep::BINDING_STRING_PROP_MESHER_JOB_STEP_TYPE = "Normal,Normal LOD,Drop UV2,Merge Verts,Bake Texture,Simplify Mesh";
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PropMesherJobStep::PropMesherJobStepType PropMesherJobStep::get_job_type() const {
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return _job_type;
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}
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void PropMesherJobStep::set_job_type(const PropMesherJobStep::PropMesherJobStepType value) {
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_job_type = value;
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}
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int PropMesherJobStep::get_lod_index() const {
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return _lod_index;
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}
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void PropMesherJobStep::set_lod_index(const int value) {
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_lod_index = value;
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}
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#ifdef MODULE_MESH_UTILS_ENABLED
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Ref<FastQuadraticMeshSimplifier> PropMesherJobStep::get_fqms() {
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return _fqms;
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}
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void PropMesherJobStep::set_fqms(const Ref<FastQuadraticMeshSimplifier> &val) {
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_fqms = val;
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}
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float PropMesherJobStep::get_simplification_step_ratio() const {
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return _simplification_step_ratio;
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}
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void PropMesherJobStep::set_simplification_step_ratio(const float value) {
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_simplification_step_ratio = value;
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}
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int PropMesherJobStep::get_simplification_steps() const {
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return _simplification_steps;
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}
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void PropMesherJobStep::set_simplification_steps(const int value) {
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_simplification_steps = value;
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}
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float PropMesherJobStep::get_simplification_agressiveness() const {
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return _simplification_agressiveness;
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}
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void PropMesherJobStep::set_simplification_agressiveness(const float value) {
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_simplification_agressiveness = value;
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}
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#endif
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PropMesherJobStep::PropMesherJobStep() {
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_job_type = TYPE_NORMAL;
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_lod_index = 0;
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#ifdef MODULE_MESH_UTILS_ENABLED
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_simplification_step_ratio = 0.8;
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_simplification_steps = 2;
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_simplification_agressiveness = 7;
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#endif
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}
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PropMesherJobStep::~PropMesherJobStep() {
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#ifdef MODULE_MESH_UTILS_ENABLED
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_fqms.unref();
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#endif
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}
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void PropMesherJobStep::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_job_type"), &PropMesherJobStep::get_job_type);
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ClassDB::bind_method(D_METHOD("set_job_type", "value"), &PropMesherJobStep::set_job_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "job_type", PROPERTY_HINT_ENUM, PropMesherJobStep::BINDING_STRING_PROP_MESHER_JOB_STEP_TYPE), "set_job_type", "get_job_type");
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ClassDB::bind_method(D_METHOD("get_lod_index"), &PropMesherJobStep::get_lod_index);
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ClassDB::bind_method(D_METHOD("set_lod_index", "value"), &PropMesherJobStep::set_lod_index);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_index"), "set_lod_index", "get_lod_index");
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#ifdef MODULE_MESH_UTILS_ENABLED
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ClassDB::bind_method(D_METHOD("get_fqms"), &PropMesherJobStep::get_fqms);
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ClassDB::bind_method(D_METHOD("set_fqms", "value"), &PropMesherJobStep::set_fqms);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fqms", PROPERTY_HINT_RESOURCE_TYPE, "FastQuadraticMeshSimplifier"), "set_fqms", "get_fqms");
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ClassDB::bind_method(D_METHOD("get_simplification_step_ratio"), &PropMesherJobStep::get_simplification_step_ratio);
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ClassDB::bind_method(D_METHOD("set_simplification_step_ratio", "value"), &PropMesherJobStep::set_simplification_step_ratio);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "simplification_step_ratio"), "set_simplification_step_ratio", "get_simplification_step_ratio");
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ClassDB::bind_method(D_METHOD("get_simplification_steps"), &PropMesherJobStep::get_simplification_steps);
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ClassDB::bind_method(D_METHOD("set_simplification_steps", "value"), &PropMesherJobStep::set_simplification_steps);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "simplification_steps"), "set_simplification_steps", "get_simplification_steps");
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ClassDB::bind_method(D_METHOD("get_simplification_agressiveness"), &PropMesherJobStep::get_simplification_agressiveness);
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ClassDB::bind_method(D_METHOD("set_simplification_agressiveness", "value"), &PropMesherJobStep::set_simplification_agressiveness);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "simplification_agressiveness"), "set_simplification_agressiveness", "get_simplification_agressiveness");
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#endif
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BIND_ENUM_CONSTANT(TYPE_NORMAL);
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BIND_ENUM_CONSTANT(TYPE_NORMAL_LOD);
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BIND_ENUM_CONSTANT(TYPE_DROP_UV2);
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BIND_ENUM_CONSTANT(TYPE_MERGE_VERTS);
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BIND_ENUM_CONSTANT(TYPE_BAKE_TEXTURE);
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BIND_ENUM_CONSTANT(TYPE_SIMPLIFY_MESH);
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BIND_ENUM_CONSTANT(TYPE_OTHER);
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}
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