mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-25 13:17:22 +01:00
163 lines
4.8 KiB
C++
163 lines
4.8 KiB
C++
/*
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Copyright (c) 2019 Flairieve
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Copyright (c) 2020-2022 cobrapitz
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Copyright (c) 2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "paint_action.h"
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#include "../paint_canvas.h"
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#include "../paint_canvas_layer.h"
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void PaintAction::do_action(PaintCanvas *canvas, const Array &data) {
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layer = canvas->get_active_layer();
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}
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void PaintAction::commit_action(PaintCanvas *canvas) {
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}
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void PaintAction::undo_action(PaintCanvas *canvas) {
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for (int idx = 0; idx < undo_cells.size(); ++idx) {
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canvas->_set_pixel_v(layer, undo_cells[idx], undo_colors[idx]);
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}
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}
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void PaintAction::redo_action(PaintCanvas *canvas) {
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for (int idx = 0; idx < redo_cells.size(); ++idx) {
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canvas->_set_pixel_v(layer, redo_cells[idx], redo_colors[idx]);
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}
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}
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bool PaintAction::can_commit() {
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return !redo_cells.empty();
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}
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PoolVector2iArray PaintAction::get_x_sym_points(const int canvas_width, const Vector2i &pixel) {
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int p = canvas_width - pixel.x;
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PoolVector2iArray points;
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points.append(pixel);
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points.append(Vector2i(p - 1, pixel.y));
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return points;
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}
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PoolVector2iArray PaintAction::get_y_sym_points(const int canvas_height, const Vector2i &pixel) {
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int p = canvas_height - pixel.y;
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PoolVector2iArray points;
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points.append(pixel);
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points.append(Vector2i(pixel.x, p - 1));
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return points;
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}
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PoolVector2iArray PaintAction::get_xy_sym_points(const int canvas_width, const int canvas_height, const Vector2i &pixel) {
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PoolVector2iArray all_points;
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PoolVector2iArray xpoints = get_x_sym_points(canvas_width, pixel);
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all_points.append_array(get_y_sym_points(canvas_height, xpoints[0]));
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all_points.append_array(get_y_sym_points(canvas_height, xpoints[1]));
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PoolVector2iArray points;
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for (int i = 0; i < all_points.size(); ++i) { //point in all_points:
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Vector2i point = all_points[i];
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bool found = false;
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for (int j = 0; j < points.size(); ++j) {
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if (points[j] == point) {
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found = true;
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break;
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}
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}
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if (!found) {
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points.append(point);
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}
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}
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return points;
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}
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PoolVector2iArray PaintAction::get_points(PaintCanvas *canvas, const Vector2i &pixel) {
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/*
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PoolVector2iArray points;
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if canvas.symmetry_x and canvas.symmetry_y:
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var sym_points = get_xy_sym_points(canvas.canvas_width, canvas.canvas_height, pixel)
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for point in sym_points:
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if point in action_data.undo.cells or canvas.get_pixel_v(point) == null:
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continue
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if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
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continue
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points.append(point)
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elif canvas.symmetry_y:
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var sym_points = get_y_sym_points(canvas.canvas_height, pixel)
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for point in sym_points:
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if point in action_data.undo.cells or canvas.get_pixel_v(point) == null:
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continue
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if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
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continue
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points.append(point)
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elif canvas.symmetry_x:
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var sym_points = get_x_sym_points(canvas.canvas_width, pixel)
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for point in sym_points:
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if point in action_data.undo.cells or canvas.get_pixel_v(point) == null:
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continue
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if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
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continue
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points.append(point)
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else:
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if pixel in action_data.undo.cells or canvas.get_pixel_v(pixel) == null:
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return []
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if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
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return []
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points.append(pixel)
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return points;
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*/
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return PoolVector2iArray();
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}
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void PaintAction::draw_points(PaintCanvas *canvas, const PoolVector2iArray &point_arr, const PoolColorArray &color_arr) {
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for (int i = 0; i < point_arr.size(); ++i) {
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Vector2i pixel = point_arr[i];
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Color col = color_arr[i];
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if (canvas->is_alpha_locked() && col.a < 0.00001) {
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continue;
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}
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undo_cells.append(pixel);
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undo_colors.append(col);
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canvas->set_pixel_v(pixel, col);
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redo_cells.append(pixel);
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redo_colors.append(col);
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}
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}
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PaintAction::PaintAction() {
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}
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PaintAction::~PaintAction() {
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}
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void PaintAction::_bind_methods() {
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}
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