pandemonium_engine/platform
Rémi Verschelde b44ee23cee Web: Clarify that OS.get_unique_id is not supported
Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.

Fixes #82439.

(cherry picked from commit 0a10f09ce4321695940a626eef9c64b36f599193)
2024-02-08 15:05:20 +01:00
..
android Ran the clang format script. 2023-12-25 20:27:28 +01:00
frt File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
frt_sdl File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
iphone Add APP_PAUSED and APP_RESUMED MainLoop notifications 2024-02-08 14:49:18 +01:00
javascript Web: Clarify that OS.get_unique_id is not supported 2024-02-08 15:05:20 +01:00
osx Use occlusionState to determine when window is drawable. 2023-12-20 22:34:45 +01:00
server Return exit code 0 when running --version or --help 2023-12-20 22:33:58 +01:00
uwp UWP: Fix VS 2017 build with new get_unique_id method 2024-02-08 14:19:32 +01:00
windows Add XInput device ID for wireless Series 2 Elite controller 2024-02-08 15:05:04 +01:00
x11 Linux: Add support for arm64 and arm32 export templates 2024-02-08 15:01:00 +01:00
register_platform_apis.h File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00