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export
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
context_gl_x11.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
context_gl_x11.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
crash_handler_x11.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
crash_handler_x11.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
detect_prime.cpp
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Backported:
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2022-03-16 18:18:23 +01:00 |
detect_prime.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
detect.py
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Removed bullet.
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2022-03-23 13:28:35 +01:00 |
godot_x11.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
joypad_linux.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
joypad_linux.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
key_mapping_x11.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
key_mapping_x11.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
libudev-so_wrap.c
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
libudev-so_wrap.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
logo.png
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
os_x11.cpp
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Now Vector2i is in it's own header and cpp file.
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2022-03-21 01:50:02 +01:00 |
os_x11.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
pck_embed.ld
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
pck_embed.legacy.ld
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
platform_config.h
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Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
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2022-03-15 17:01:21 +01:00 |
platform_x11_builders.py
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
power_x11.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
power_x11.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
README.md
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |