mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 04:16:50 +01:00
708d7d8700
In some cases Godot can generate input parameters to Recast that cause it to crash. Specifically when baking NavigationMeshes for input meshes that have axis extents less than half the NavigationMesh CellSize.
This has been fixed upstream in Recast (in 3901c5854c
). Updating Godot's Recast integration fixes this crash issue in Godot as well.
(cherry picked from commit 36de150c74e8c86e204ce64dc5a2865b6aee79a7)
459 lines
12 KiB
C++
459 lines
12 KiB
C++
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include <stdio.h>
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#include "Recast.h"
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#include "RecastAlloc.h"
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#include "RecastAssert.h"
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inline bool overlapBounds(const float* amin, const float* amax, const float* bmin, const float* bmax)
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{
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bool overlap = true;
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overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
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overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
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overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap;
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return overlap;
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}
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inline bool overlapInterval(unsigned short amin, unsigned short amax,
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unsigned short bmin, unsigned short bmax)
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{
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if (amax < bmin) return false;
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if (amin > bmax) return false;
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return true;
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}
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static rcSpan* allocSpan(rcHeightfield& hf)
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{
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// If running out of memory, allocate new page and update the freelist.
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if (!hf.freelist || !hf.freelist->next)
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{
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// Create new page.
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// Allocate memory for the new pool.
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rcSpanPool* pool = (rcSpanPool*)rcAlloc(sizeof(rcSpanPool), RC_ALLOC_PERM);
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if (!pool) return 0;
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// Add the pool into the list of pools.
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pool->next = hf.pools;
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hf.pools = pool;
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// Add new items to the free list.
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rcSpan* freelist = hf.freelist;
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rcSpan* head = &pool->items[0];
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rcSpan* it = &pool->items[RC_SPANS_PER_POOL];
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do
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{
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--it;
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it->next = freelist;
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freelist = it;
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}
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while (it != head);
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hf.freelist = it;
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}
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// Pop item from in front of the free list.
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rcSpan* it = hf.freelist;
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hf.freelist = hf.freelist->next;
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return it;
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}
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static void freeSpan(rcHeightfield& hf, rcSpan* ptr)
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{
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if (!ptr) return;
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// Add the node in front of the free list.
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ptr->next = hf.freelist;
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hf.freelist = ptr;
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}
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static bool addSpan(rcHeightfield& hf, const int x, const int y,
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const unsigned short smin, const unsigned short smax,
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const unsigned char area, const int flagMergeThr)
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{
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int idx = x + y*hf.width;
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rcSpan* s = allocSpan(hf);
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if (!s)
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return false;
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s->smin = smin;
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s->smax = smax;
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s->area = area;
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s->next = 0;
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// Empty cell, add the first span.
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if (!hf.spans[idx])
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{
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hf.spans[idx] = s;
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return true;
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}
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rcSpan* prev = 0;
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rcSpan* cur = hf.spans[idx];
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// Insert and merge spans.
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while (cur)
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{
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if (cur->smin > s->smax)
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{
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// Current span is further than the new span, break.
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break;
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}
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else if (cur->smax < s->smin)
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{
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// Current span is before the new span advance.
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prev = cur;
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cur = cur->next;
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}
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else
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{
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// Merge spans.
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if (cur->smin < s->smin)
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s->smin = cur->smin;
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if (cur->smax > s->smax)
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s->smax = cur->smax;
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// Merge flags.
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if (rcAbs((int)s->smax - (int)cur->smax) <= flagMergeThr)
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s->area = rcMax(s->area, cur->area);
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// Remove current span.
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rcSpan* next = cur->next;
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freeSpan(hf, cur);
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if (prev)
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prev->next = next;
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else
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hf.spans[idx] = next;
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cur = next;
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}
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}
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// Insert new span.
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if (prev)
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{
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s->next = prev->next;
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prev->next = s;
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}
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else
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{
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s->next = hf.spans[idx];
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hf.spans[idx] = s;
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}
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return true;
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}
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/// @par
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///
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/// The span addition can be set to favor flags. If the span is merged to
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/// another span and the new @p smax is within @p flagMergeThr units
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/// from the existing span, the span flags are merged.
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///
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/// @see rcHeightfield, rcSpan.
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bool rcAddSpan(rcContext* ctx, rcHeightfield& hf, const int x, const int y,
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const unsigned short smin, const unsigned short smax,
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const unsigned char area, const int flagMergeThr)
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{
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rcAssert(ctx);
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if (!addSpan(hf, x, y, smin, smax, area, flagMergeThr))
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{
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ctx->log(RC_LOG_ERROR, "rcAddSpan: Out of memory.");
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return false;
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}
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return true;
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}
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// divides a convex polygons into two convex polygons on both sides of a line
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static void dividePoly(const float* in, int nin,
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float* out1, int* nout1,
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float* out2, int* nout2,
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float x, int axis)
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{
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float d[12];
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for (int i = 0; i < nin; ++i)
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d[i] = x - in[i*3+axis];
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int m = 0, n = 0;
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for (int i = 0, j = nin-1; i < nin; j=i, ++i)
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{
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bool ina = d[j] >= 0;
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bool inb = d[i] >= 0;
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if (ina != inb)
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{
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float s = d[j] / (d[j] - d[i]);
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out1[m*3+0] = in[j*3+0] + (in[i*3+0] - in[j*3+0])*s;
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out1[m*3+1] = in[j*3+1] + (in[i*3+1] - in[j*3+1])*s;
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out1[m*3+2] = in[j*3+2] + (in[i*3+2] - in[j*3+2])*s;
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rcVcopy(out2 + n*3, out1 + m*3);
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m++;
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n++;
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// add the i'th point to the right polygon. Do NOT add points that are on the dividing line
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// since these were already added above
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if (d[i] > 0)
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{
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rcVcopy(out1 + m*3, in + i*3);
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m++;
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}
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else if (d[i] < 0)
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{
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rcVcopy(out2 + n*3, in + i*3);
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n++;
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}
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}
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else // same side
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{
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// add the i'th point to the right polygon. Addition is done even for points on the dividing line
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if (d[i] >= 0)
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{
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rcVcopy(out1 + m*3, in + i*3);
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m++;
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if (d[i] != 0)
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continue;
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}
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rcVcopy(out2 + n*3, in + i*3);
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n++;
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}
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}
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*nout1 = m;
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*nout2 = n;
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}
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static bool rasterizeTri(const float* v0, const float* v1, const float* v2,
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const unsigned char area, rcHeightfield& hf,
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const float* bmin, const float* bmax,
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const float cs, const float ics, const float ich,
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const int flagMergeThr)
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{
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const int w = hf.width;
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const int h = hf.height;
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float tmin[3], tmax[3];
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const float by = bmax[1] - bmin[1];
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// Calculate the bounding box of the triangle.
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rcVcopy(tmin, v0);
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rcVcopy(tmax, v0);
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rcVmin(tmin, v1);
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rcVmin(tmin, v2);
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rcVmax(tmax, v1);
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rcVmax(tmax, v2);
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// If the triangle does not touch the bbox of the heightfield, skip the triagle.
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if (!overlapBounds(bmin, bmax, tmin, tmax))
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return true;
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// Calculate the footprint of the triangle on the grid's y-axis
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int y0 = (int)((tmin[2] - bmin[2])*ics);
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int y1 = (int)((tmax[2] - bmin[2])*ics);
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// use -1 rather than 0 to cut the polygon properly at the start of the tile
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y0 = rcClamp(y0, -1, h-1);
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y1 = rcClamp(y1, 0, h-1);
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// Clip the triangle into all grid cells it touches.
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float buf[7*3*4];
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float *in = buf, *inrow = buf+7*3, *p1 = inrow+7*3, *p2 = p1+7*3;
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rcVcopy(&in[0], v0);
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rcVcopy(&in[1*3], v1);
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rcVcopy(&in[2*3], v2);
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int nvrow, nvIn = 3;
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for (int y = y0; y <= y1; ++y)
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{
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// Clip polygon to row. Store the remaining polygon as well
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const float cz = bmin[2] + y*cs;
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dividePoly(in, nvIn, inrow, &nvrow, p1, &nvIn, cz+cs, 2);
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rcSwap(in, p1);
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if (nvrow < 3) continue;
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if (y < 0) continue;
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// find the horizontal bounds in the row
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float minX = inrow[0], maxX = inrow[0];
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for (int i=1; i<nvrow; ++i)
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{
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if (minX > inrow[i*3]) minX = inrow[i*3];
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if (maxX < inrow[i*3]) maxX = inrow[i*3];
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}
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int x0 = (int)((minX - bmin[0])*ics);
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int x1 = (int)((maxX - bmin[0])*ics);
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if (x1 < 0 || x0 >= w) {
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continue;
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}
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x0 = rcClamp(x0, -1, w-1);
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x1 = rcClamp(x1, 0, w-1);
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int nv, nv2 = nvrow;
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for (int x = x0; x <= x1; ++x)
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{
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// Clip polygon to column. store the remaining polygon as well
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const float cx = bmin[0] + x*cs;
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dividePoly(inrow, nv2, p1, &nv, p2, &nv2, cx+cs, 0);
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rcSwap(inrow, p2);
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if (nv < 3) continue;
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if (x < 0) continue;
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// Calculate min and max of the span.
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float smin = p1[1], smax = p1[1];
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for (int i = 1; i < nv; ++i)
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{
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smin = rcMin(smin, p1[i*3+1]);
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smax = rcMax(smax, p1[i*3+1]);
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}
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smin -= bmin[1];
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smax -= bmin[1];
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// Skip the span if it is outside the heightfield bbox
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if (smax < 0.0f) continue;
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if (smin > by) continue;
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// Clamp the span to the heightfield bbox.
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if (smin < 0.0f) smin = 0;
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if (smax > by) smax = by;
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// Snap the span to the heightfield height grid.
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unsigned short ismin = (unsigned short)rcClamp((int)floorf(smin * ich), 0, RC_SPAN_MAX_HEIGHT);
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unsigned short ismax = (unsigned short)rcClamp((int)ceilf(smax * ich), (int)ismin+1, RC_SPAN_MAX_HEIGHT);
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if (!addSpan(hf, x, y, ismin, ismax, area, flagMergeThr))
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return false;
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}
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}
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return true;
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}
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/// @par
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///
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/// No spans will be added if the triangle does not overlap the heightfield grid.
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///
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/// @see rcHeightfield
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bool rcRasterizeTriangle(rcContext* ctx, const float* v0, const float* v1, const float* v2,
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const unsigned char area, rcHeightfield& solid,
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const int flagMergeThr)
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{
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rcAssert(ctx);
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rcScopedTimer timer(ctx, RC_TIMER_RASTERIZE_TRIANGLES);
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const float ics = 1.0f/solid.cs;
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const float ich = 1.0f/solid.ch;
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if (!rasterizeTri(v0, v1, v2, area, solid, solid.bmin, solid.bmax, solid.cs, ics, ich, flagMergeThr))
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{
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ctx->log(RC_LOG_ERROR, "rcRasterizeTriangle: Out of memory.");
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return false;
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}
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return true;
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}
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/// @par
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///
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/// Spans will only be added for triangles that overlap the heightfield grid.
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///
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/// @see rcHeightfield
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bool rcRasterizeTriangles(rcContext* ctx, const float* verts, const int /*nv*/,
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const int* tris, const unsigned char* areas, const int nt,
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rcHeightfield& solid, const int flagMergeThr)
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{
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rcAssert(ctx);
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rcScopedTimer timer(ctx, RC_TIMER_RASTERIZE_TRIANGLES);
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const float ics = 1.0f/solid.cs;
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const float ich = 1.0f/solid.ch;
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// Rasterize triangles.
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for (int i = 0; i < nt; ++i)
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{
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const float* v0 = &verts[tris[i*3+0]*3];
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const float* v1 = &verts[tris[i*3+1]*3];
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const float* v2 = &verts[tris[i*3+2]*3];
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// Rasterize.
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if (!rasterizeTri(v0, v1, v2, areas[i], solid, solid.bmin, solid.bmax, solid.cs, ics, ich, flagMergeThr))
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{
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ctx->log(RC_LOG_ERROR, "rcRasterizeTriangles: Out of memory.");
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return false;
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}
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}
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return true;
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}
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/// @par
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///
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/// Spans will only be added for triangles that overlap the heightfield grid.
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///
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/// @see rcHeightfield
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bool rcRasterizeTriangles(rcContext* ctx, const float* verts, const int /*nv*/,
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const unsigned short* tris, const unsigned char* areas, const int nt,
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rcHeightfield& solid, const int flagMergeThr)
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{
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rcAssert(ctx);
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rcScopedTimer timer(ctx, RC_TIMER_RASTERIZE_TRIANGLES);
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const float ics = 1.0f/solid.cs;
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const float ich = 1.0f/solid.ch;
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// Rasterize triangles.
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for (int i = 0; i < nt; ++i)
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{
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const float* v0 = &verts[tris[i*3+0]*3];
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const float* v1 = &verts[tris[i*3+1]*3];
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const float* v2 = &verts[tris[i*3+2]*3];
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// Rasterize.
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if (!rasterizeTri(v0, v1, v2, areas[i], solid, solid.bmin, solid.bmax, solid.cs, ics, ich, flagMergeThr))
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{
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ctx->log(RC_LOG_ERROR, "rcRasterizeTriangles: Out of memory.");
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return false;
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}
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}
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return true;
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}
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/// @par
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///
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/// Spans will only be added for triangles that overlap the heightfield grid.
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///
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/// @see rcHeightfield
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bool rcRasterizeTriangles(rcContext* ctx, const float* verts, const unsigned char* areas, const int nt,
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rcHeightfield& solid, const int flagMergeThr)
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{
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rcAssert(ctx);
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rcScopedTimer timer(ctx, RC_TIMER_RASTERIZE_TRIANGLES);
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const float ics = 1.0f/solid.cs;
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const float ich = 1.0f/solid.ch;
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// Rasterize triangles.
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for (int i = 0; i < nt; ++i)
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{
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const float* v0 = &verts[(i*3+0)*3];
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const float* v1 = &verts[(i*3+1)*3];
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const float* v2 = &verts[(i*3+2)*3];
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// Rasterize.
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if (!rasterizeTri(v0, v1, v2, areas[i], solid, solid.bmin, solid.bmax, solid.cs, ics, ich, flagMergeThr))
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{
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ctx->log(RC_LOG_ERROR, "rcRasterizeTriangles: Out of memory.");
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return false;
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}
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}
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return true;
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}
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