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https://github.com/Relintai/pandemonium_engine.git
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58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
#ifndef MM_TRANSFORM_H
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#define MM_TRANSFORM_H
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#include "../mm_node.h"
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#include "../mm_node_universal_property.h"
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class MMTransform : public MMNode {
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GDCLASS(MMTransform, MMNode);
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public:
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Ref<MMNodeUniversalProperty> get_image();
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void set_image(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_input();
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void set_input(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_translate_x();
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void set_translate_x(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_translate_y();
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void set_translate_y(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_rotate();
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void set_rotate(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_scale_x();
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void set_scale_x(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_scale_y();
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void set_scale_y(const Ref<MMNodeUniversalProperty> &val);
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int get_mode() const;
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void set_mode(const int val);
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void _init_properties();
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void _register_methods(MMGraphNode *mm_graph_node);
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void _render(const Ref<MMMaterial> &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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MMTransform();
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~MMTransform();
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protected:
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static void _bind_methods();
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Ref<MMNodeUniversalProperty> image;
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Ref<MMNodeUniversalProperty> input;
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Ref<MMNodeUniversalProperty> translate_x;
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Ref<MMNodeUniversalProperty> translate_y;
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Ref<MMNodeUniversalProperty> rotate;
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Ref<MMNodeUniversalProperty> scale_x;
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Ref<MMNodeUniversalProperty> scale_y;
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//export(int, "Clamp,Repeat,Extend")
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int mode;
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};
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#endif
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