mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 03:16:54 +01:00
174 lines
5.3 KiB
C++
174 lines
5.3 KiB
C++
/*
|
|
Copyright (c) 2019-2022 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "prop_2d_instance_job.h"
|
|
|
|
#include "prop_2d_instance.h"
|
|
|
|
#include "./props/prop_2d_data.h"
|
|
|
|
#include "../opensimplex/open_simplex_noise.h"
|
|
|
|
const String Prop2DInstanceJob::BINDING_STRING_ACTIVE_BUILD_PHASE_TYPE = "Normal,Process,Physics Process";
|
|
|
|
Prop2DInstanceJob::ActiveBuildPhaseType Prop2DInstanceJob::get_build_phase_type() {
|
|
return _build_phase_type;
|
|
}
|
|
void Prop2DInstanceJob::set_build_phase_type(Prop2DInstanceJob::ActiveBuildPhaseType build_phase_type) {
|
|
_build_phase_type = build_phase_type;
|
|
}
|
|
|
|
void Prop2DInstanceJob::set_prop(const Ref<Prop2DData> &prop) {
|
|
_prop = prop;
|
|
|
|
_in_tree = true;
|
|
}
|
|
|
|
void Prop2DInstanceJob::set_prop_instance(Prop2DInstance *instance) {
|
|
_instance = instance;
|
|
}
|
|
|
|
void Prop2DInstanceJob::set_prop_instance_bind(Node *instance) {
|
|
set_prop_instance(Object::cast_to<Prop2DInstance>(instance));
|
|
}
|
|
|
|
int Prop2DInstanceJob::get_phase() {
|
|
return _phase;
|
|
}
|
|
void Prop2DInstanceJob::set_phase(const int phase) {
|
|
_phase = phase;
|
|
}
|
|
void Prop2DInstanceJob::next_phase() {
|
|
++_phase;
|
|
}
|
|
|
|
bool Prop2DInstanceJob::get_build_done() {
|
|
return _build_done;
|
|
}
|
|
void Prop2DInstanceJob::set_build_done(const bool val) {
|
|
_build_done = val;
|
|
}
|
|
|
|
void Prop2DInstanceJob::finished() {
|
|
set_build_done(true);
|
|
|
|
if (_instance) {
|
|
_instance->build_finished();
|
|
}
|
|
}
|
|
|
|
void Prop2DInstanceJob::reset() {
|
|
call("_reset");
|
|
}
|
|
void Prop2DInstanceJob::_reset() {
|
|
_build_done = false;
|
|
_phase = 0;
|
|
}
|
|
|
|
void Prop2DInstanceJob::_execute() {
|
|
ActiveBuildPhaseType origpt = _build_phase_type;
|
|
|
|
while (!get_cancelled() && _in_tree && !_build_done && origpt == _build_phase_type && !should_return()) {
|
|
execute_phase();
|
|
}
|
|
}
|
|
|
|
void Prop2DInstanceJob::execute_phase() {
|
|
call("_execute_phase");
|
|
}
|
|
|
|
void Prop2DInstanceJob::_execute_phase() {
|
|
finished();
|
|
}
|
|
|
|
void Prop2DInstanceJob::process(const float delta) {
|
|
if (has_method("_process"))
|
|
call("_process", delta);
|
|
}
|
|
void Prop2DInstanceJob::physics_process(const float delta) {
|
|
if (has_method("_physics_process"))
|
|
call("_physics_process", delta);
|
|
}
|
|
|
|
void Prop2DInstanceJob::prop_instance_enter_tree() {
|
|
_in_tree = true;
|
|
}
|
|
|
|
void Prop2DInstanceJob::prop_instance_exit_tree() {
|
|
_in_tree = false;
|
|
|
|
if (get_complete()) {
|
|
_prop.unref();
|
|
} else {
|
|
set_cancelled(true);
|
|
}
|
|
}
|
|
|
|
Prop2DInstanceJob::Prop2DInstanceJob() {
|
|
_instance = NULL;
|
|
_in_tree = false;
|
|
|
|
_build_phase_type = BUILD_PHASE_TYPE_NORMAL;
|
|
_build_done = true;
|
|
_phase = 0;
|
|
}
|
|
|
|
Prop2DInstanceJob::~Prop2DInstanceJob() {
|
|
_prop.unref();
|
|
_instance = NULL;
|
|
}
|
|
|
|
void Prop2DInstanceJob::_bind_methods() {
|
|
BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
|
|
BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
|
|
|
|
ClassDB::bind_method(D_METHOD("get_build_phase_type"), &Prop2DInstanceJob::get_build_phase_type);
|
|
ClassDB::bind_method(D_METHOD("set_build_phase_type", "value"), &Prop2DInstanceJob::set_build_phase_type);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "build_phase_type", PROPERTY_HINT_ENUM, BINDING_STRING_ACTIVE_BUILD_PHASE_TYPE), "set_build_phase_type", "get_build_phase_type");
|
|
|
|
ClassDB::bind_method(D_METHOD("set_prop", "prop"), &Prop2DInstanceJob::set_prop);
|
|
ClassDB::bind_method(D_METHOD("set_prop_instance", "instance"), &Prop2DInstanceJob::set_prop_instance_bind);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_phase"), &Prop2DInstanceJob::get_phase);
|
|
ClassDB::bind_method(D_METHOD("set_phase", "phase"), &Prop2DInstanceJob::set_phase);
|
|
ClassDB::bind_method(D_METHOD("next_phase"), &Prop2DInstanceJob::next_phase);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_build_done"), &Prop2DInstanceJob::get_build_done);
|
|
ClassDB::bind_method(D_METHOD("set_build_done", "val"), &Prop2DInstanceJob::set_build_done);
|
|
|
|
ClassDB::bind_method(D_METHOD("finished"), &Prop2DInstanceJob::finished);
|
|
|
|
BIND_VMETHOD(MethodInfo("_reset"));
|
|
|
|
ClassDB::bind_method(D_METHOD("reset"), &Prop2DInstanceJob::reset);
|
|
ClassDB::bind_method(D_METHOD("_reset"), &Prop2DInstanceJob::_reset);
|
|
|
|
ClassDB::bind_method(D_METHOD("_execute"), &Prop2DInstanceJob::_execute);
|
|
|
|
BIND_VMETHOD(MethodInfo("_execute_phase"));
|
|
|
|
ClassDB::bind_method(D_METHOD("execute_phase"), &Prop2DInstanceJob::execute_phase);
|
|
ClassDB::bind_method(D_METHOD("_execute_phase"), &Prop2DInstanceJob::_execute_phase);
|
|
|
|
ClassDB::bind_method(D_METHOD("prop_instance_exit_tree"), &Prop2DInstanceJob::prop_instance_exit_tree);
|
|
}
|