pandemonium_engine/scene/main
Relintai 15bf4aefd0 Ported: Rework how current Camera2D is determined
7e2a8afb57
- KoBeWi
and
Fix Camera2D crashes
724d6581d6
- KoBeWi
From godot4.
Also fixed issues with active Camera2D switching.
2023-03-04 21:29:49 +01:00
..
canvas_layer.cpp Ported: Include the follow-viewport-transform into CanvasLayer transform calculations 2022-12-22 19:06:10 +01:00
canvas_layer.h Ported: Include the follow-viewport-transform into CanvasLayer transform calculations 2022-12-22 19:06:10 +01:00
http_request.cpp Fix typos with codespell. 2022-12-22 19:51:25 +01:00
http_request.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
instance_placeholder.cpp
instance_placeholder.h
node.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
node.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
resource_preloader.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
resource_preloader.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
scene_tree.cpp Faster queue free 2023-01-16 14:24:25 +01:00
scene_tree.h Faster queue free 2023-01-16 14:24:25 +01:00
SCsub
timer.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
timer.h
viewport.cpp Ported: Rework how current Camera2D is determined 2023-03-04 21:29:49 +01:00
viewport.h Ported: Rework how current Camera2D is determined 2023-03-04 21:29:49 +01:00
world.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
world.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00