mirror of
https://github.com/Relintai/pandemonium_engine.git
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320 lines
9.5 KiB
C++
320 lines
9.5 KiB
C++
/*************************************************************************/
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/* animation_cache.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "animation_cache.h"
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#include "scene/3d/skeleton.h"
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#include "scene/resources/animation.h"
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void AnimationCache::_node_exit_tree(Node *p_node) {
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//it is one shot, so it disconnects upon arrival
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ERR_FAIL_COND(!connected_nodes.has(p_node));
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connected_nodes.erase(p_node);
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for (int i = 0; i < path_cache.size(); i++) {
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if (path_cache[i].node != p_node) {
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continue;
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}
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path_cache.write[i].valid = false; //invalidate path cache
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}
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}
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void AnimationCache::_animation_changed() {
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_clear_cache();
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}
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void AnimationCache::_clear_cache() {
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while (connected_nodes.size()) {
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connected_nodes.front()->get()->disconnect("tree_exiting", this, "_node_exit_tree");
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connected_nodes.erase(connected_nodes.front());
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}
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path_cache.clear();
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cache_valid = false;
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cache_dirty = true;
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}
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void AnimationCache::_update_cache() {
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cache_valid = false;
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ERR_FAIL_COND(!root);
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ERR_FAIL_COND(!root->is_inside_tree());
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ERR_FAIL_COND(animation.is_null());
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for (int i = 0; i < animation->get_track_count(); i++) {
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NodePath np = animation->track_get_path(i);
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Node *node = root->get_node(np);
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if (!node) {
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path_cache.push_back(Path());
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ERR_CONTINUE_MSG(!node, "Invalid track path in animation '" + np + "'.");
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}
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Path path;
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Ref<Resource> res;
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if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM) {
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if (np.get_subname_count() > 1) {
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path_cache.push_back(Path());
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ERR_CONTINUE_MSG(animation->track_get_type(i) == Animation::TYPE_TRANSFORM, "Transform tracks can't have a subpath '" + np + "'.");
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}
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Spatial *sp = Object::cast_to<Spatial>(node);
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if (!sp) {
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path_cache.push_back(Path());
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ERR_CONTINUE_MSG(!sp, "Transform track not of type Spatial '" + np + "'.");
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}
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if (np.get_subname_count() == 1) {
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StringName property = np.get_subname(0);
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String ps = property;
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Skeleton *sk = Object::cast_to<Skeleton>(node);
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if (!sk) {
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path_cache.push_back(Path());
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ERR_CONTINUE_MSG(!sk, "Property defined in Transform track, but not a Skeleton! '" + np + "'.");
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}
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int idx = sk->find_bone(ps);
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if (idx == -1) {
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path_cache.push_back(Path());
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ERR_CONTINUE_MSG(idx == -1, "Property defined in Transform track, but not a Skeleton Bone! '" + np + "'.");
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}
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path.bone_idx = idx;
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path.skeleton = sk;
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}
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path.spatial = sp;
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} else {
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if (np.get_subname_count() > 0) {
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RES res2;
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Vector<StringName> leftover_subpath;
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// We don't want to cache the last resource unless it is a method call
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bool is_method = animation->track_get_type(i) == Animation::TYPE_METHOD;
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root->get_node_and_resource(np, res2, leftover_subpath, is_method);
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if (res2.is_valid()) {
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path.resource = res2;
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} else {
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path.node = node;
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}
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path.object = res2.is_valid() ? res2.ptr() : (Object *)node;
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path.subpath = leftover_subpath;
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} else {
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path.node = node;
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path.object = node;
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path.subpath = np.get_subnames();
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}
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}
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if (animation->track_get_type(i) == Animation::TYPE_VALUE) {
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if (np.get_subname_count() == 0) {
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path_cache.push_back(Path());
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ERR_CONTINUE_MSG(np.get_subname_count() == 0, "Value Track lacks property: " + np + ".");
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}
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} else if (animation->track_get_type(i) == Animation::TYPE_METHOD) {
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if (path.subpath.size() != 0) { // Trying to call a method of a non-resource
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path_cache.push_back(Path());
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ERR_CONTINUE_MSG(path.subpath.size() != 0, "Method Track has property: " + np + ".");
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}
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}
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path.valid = true;
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path_cache.push_back(path);
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if (!connected_nodes.has(path.node)) {
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connected_nodes.insert(path.node);
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path.node->connect("tree_exiting", this, "_node_exit_tree", Node::make_binds(path.node), CONNECT_ONESHOT);
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}
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}
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cache_dirty = false;
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cache_valid = true;
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}
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void AnimationCache::set_track_transform(int p_idx, const Transform &p_transform) {
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if (cache_dirty) {
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_update_cache();
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}
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ERR_FAIL_COND(!cache_valid);
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ERR_FAIL_INDEX(p_idx, path_cache.size());
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Path &p = path_cache.write[p_idx];
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if (!p.valid) {
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return;
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}
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ERR_FAIL_COND(!p.node);
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ERR_FAIL_COND(!p.spatial);
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if (p.skeleton) {
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p.skeleton->set_bone_pose(p.bone_idx, p_transform);
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} else {
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p.spatial->set_transform(p_transform);
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}
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}
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void AnimationCache::set_track_value(int p_idx, const Variant &p_value) {
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if (cache_dirty) {
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_update_cache();
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}
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ERR_FAIL_COND(!cache_valid);
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ERR_FAIL_INDEX(p_idx, path_cache.size());
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Path &p = path_cache.write[p_idx];
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if (!p.valid) {
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return;
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}
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ERR_FAIL_COND(!p.object);
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p.object->set_indexed(p.subpath, p_value);
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}
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void AnimationCache::call_track(int p_idx, const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
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if (cache_dirty) {
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_update_cache();
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}
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ERR_FAIL_COND(!cache_valid);
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ERR_FAIL_INDEX(p_idx, path_cache.size());
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Path &p = path_cache.write[p_idx];
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if (!p.valid) {
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return;
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}
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ERR_FAIL_COND(!p.object);
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p.object->call(p_method, p_args, p_argcount, r_error);
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}
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void AnimationCache::set_all(float p_time, float p_delta) {
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if (cache_dirty) {
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_update_cache();
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}
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ERR_FAIL_COND(!cache_valid);
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int tc = animation->get_track_count();
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for (int i = 0; i < tc; i++) {
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switch (animation->track_get_type(i)) {
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case Animation::TYPE_TRANSFORM: {
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Vector3 loc, scale;
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Quat rot;
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animation->transform_track_interpolate(i, p_time, &loc, &rot, &scale);
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Transform tr(Basis(rot), loc);
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tr.basis.scale(scale);
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set_track_transform(i, tr);
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} break;
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case Animation::TYPE_VALUE: {
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if (animation->value_track_get_update_mode(i) == Animation::UPDATE_CONTINUOUS || (animation->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE && p_delta == 0)) {
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Variant v = animation->value_track_interpolate(i, p_time);
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set_track_value(i, v);
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} else {
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List<int> indices;
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animation->value_track_get_key_indices(i, p_time, p_delta, &indices);
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for (List<int>::Element *E = indices.front(); E; E = E->next()) {
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Variant v = animation->track_get_key_value(i, E->get());
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set_track_value(i, v);
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}
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}
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} break;
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case Animation::TYPE_METHOD: {
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List<int> indices;
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animation->method_track_get_key_indices(i, p_time, p_delta, &indices);
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for (List<int>::Element *E = indices.front(); E; E = E->next()) {
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Vector<Variant> args = animation->method_track_get_params(i, E->get());
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StringName name = animation->method_track_get_name(i, E->get());
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Variant::CallError err;
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if (!args.size()) {
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call_track(i, name, nullptr, 0, err);
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} else {
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Vector<const Variant *> argptrs;
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argptrs.resize(args.size());
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for (int j = 0; j < args.size(); j++) {
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argptrs.write[j] = &args.write[j];
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}
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call_track(i, name, (const Variant **)&argptrs[0], args.size(), err);
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}
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}
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} break;
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default: {
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}
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}
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}
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}
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void AnimationCache::set_animation(const Ref<Animation> &p_animation) {
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_clear_cache();
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if (animation.is_valid()) {
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animation->disconnect("changed", this, "_animation_changed");
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}
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animation = p_animation;
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if (animation.is_valid()) {
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animation->connect("changed", this, "_animation_changed");
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}
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}
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void AnimationCache::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_node_exit_tree"), &AnimationCache::_node_exit_tree);
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ClassDB::bind_method(D_METHOD("_animation_changed"), &AnimationCache::_animation_changed);
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}
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void AnimationCache::set_root(Node *p_root) {
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_clear_cache();
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root = p_root;
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}
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AnimationCache::AnimationCache() {
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root = nullptr;
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cache_dirty = true;
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cache_valid = false;
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}
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