pandemonium_engine/doc/classes/NavigationPathQueryResult3D.xml

43 lines
2.0 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationPathQueryResult3D" inherits="Reference" version="4.4">
<brief_description>
Represents the result of a 3D pathfinding query.
</brief_description>
<description>
This class stores the result of a 3D navigation path query from the [NavigationServer3D].
</description>
<tutorials>
<link title="Using NavigationPathQueryObjects">$DOCS_URL/tutorials/navigation/navigation_using_navigationpathqueryobjects.md</link>
</tutorials>
<methods>
<method name="reset">
<return type="void" />
<description>
Reset the result object to its initial state. This is useful to reuse the object across multiple queries.
</description>
</method>
</methods>
<members>
<member name="path" type="PoolVector3Array" setter="set_path" getter="get_path" default="PoolVector3Array( )">
The resulting path array from the navigation query. All path array positions are in global coordinates. Without customized query parameters this is the same path as returned by [method NavigationServer3D.map_get_path].
</member>
<member name="path_owner_ids" type="Array" setter="set_path_owner_ids" getter="get_path_owner_ids" default="[ ]">
The [code]ObjectID[/code]s of the [Object]s which manage the regions and links each point of the path goes through.
</member>
<member name="path_rids" type="Array" setter="set_path_rids" getter="get_path_rids" default="[ ]">
The [RID]s of the regions and links that each point of the path goes through.
</member>
<member name="path_types" type="PoolIntArray" setter="set_path_types" getter="get_path_types" default="PoolIntArray( )">
The type of navigation primitive (region or link) that each point of the path goes through.
</member>
</members>
<constants>
<constant name="PATH_SEGMENT_TYPE_REGION" value="0" enum="PathSegmentType">
This segment of the path goes through a region.
</constant>
<constant name="PATH_SEGMENT_TYPE_LINK" value="1" enum="PathSegmentType">
This segment of the path goes through a link.
</constant>
</constants>
</class>