mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 03:16:54 +01:00
87 lines
3.3 KiB
C++
87 lines
3.3 KiB
C++
#ifndef EDITOR_RUN_H
|
|
#define EDITOR_RUN_H
|
|
/*************************************************************************/
|
|
/* editor_run.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "core/os/os.h"
|
|
|
|
#include "core/error/error_list.h"
|
|
#include "core/containers/list.h"
|
|
#include "core/string/ustring.h"
|
|
|
|
class EditorRun {
|
|
public:
|
|
enum Status {
|
|
|
|
STATUS_PLAY,
|
|
STATUS_PAUSED,
|
|
STATUS_STOP
|
|
};
|
|
|
|
OS::ProcessID pid;
|
|
|
|
private:
|
|
bool debug_collisions;
|
|
bool debug_navigation;
|
|
bool debug_avoidance;
|
|
bool debug_paths;
|
|
bool debug_shader_fallbacks;
|
|
Status status;
|
|
String running_scene;
|
|
|
|
public:
|
|
Status get_status() const;
|
|
String get_running_scene() const;
|
|
Error run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints, const bool &p_skip_breakpoints = false);
|
|
void run_native_notify() { status = STATUS_PLAY; }
|
|
void stop();
|
|
|
|
OS::ProcessID get_pid() const { return pid; }
|
|
|
|
void set_debug_collisions(bool p_debug);
|
|
bool get_debug_collisions() const;
|
|
|
|
void set_debug_navigation(bool p_debug);
|
|
bool get_debug_navigation() const;
|
|
|
|
void set_debug_avoidance(bool p_debug);
|
|
bool get_debug_avoidance() const;
|
|
|
|
void set_debug_paths(bool p_debug);
|
|
bool get_debug_paths() const;
|
|
|
|
void set_debug_shader_fallbacks(bool p_debug);
|
|
bool get_debug_shader_fallbacks() const;
|
|
|
|
EditorRun();
|
|
};
|
|
|
|
#endif // EDITOR_RUN_H
|