My godot fork where I cause mayhem and destruction to all things good and godot.
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Rémi Verschelde 1361f07395 Style: Mark clang-format 16 as supported for pre-commit hook
It only introduced a difference in a .glsl file, which I've worked
around by removing an empty line. This keeps formatting consistent
between clang-format 15 and 16.

Also added a change in the 3-to-4 project converter to fix bogus
formatting in clang-format < 17.

(cherry picked from commit 49f4860ce3e4122e17c869229701f7d86aa6956c)
2024-02-08 15:15:30 +01:00
.github SCons: Fix Web build when compiler version isn't properly detected 2024-02-08 15:15:14 +01:00
core zlib/minizip: Update to version 1.3 2024-02-08 15:06:20 +01:00
doc Portals - include in bound and special cases in start room 2024-02-08 15:10:00 +01:00
drivers GLES2 / GLES3 - Use gl_FragColor temporary 2024-02-08 14:58:12 +01:00
editor Linux: Add support for arm64 and arm32 export templates 2024-02-08 15:01:00 +01:00
editor_modules Implemented clearing custom fonts in the editor's text editor module. Also small improvements. 2024-01-12 14:45:07 +01:00
main Fix running standalone scripts in non-editor builds. 2024-01-02 13:56:15 +01:00
misc Style: Mark clang-format 16 as supported for pre-commit hook 2024-02-08 15:15:30 +01:00
modules GDScript: Fix get_method_list for custom functions 2024-02-08 14:50:56 +01:00
platform SCons: Fix Web build when compiler version isn't properly detected 2024-02-08 15:15:14 +01:00
scene Portals - Improve conversion logging 2024-02-08 15:12:23 +01:00
SCSCons
servers Portals - include in bound and special cases in start room 2024-02-08 15:10:00 +01:00
thirdparty zlib/minizip: Update to version 1.3 2024-02-08 15:06:20 +01:00
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Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Pandemonium is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (like an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here], or the releases tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

Some of the documentation is available in this repo under the doc/engine folder. [Here].

You can also look at the official 3.x Godot documentation, it will work mostly (sometimes with trivial modifications). It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official pandemonium demos in their own GitHub repository.

It's also worth looking at official godot 3.x resources, like this awesome Godot list, and there are also a number of other godot learning resources provided by the community, such as text and video tutorials, demos, etc.