pandemonium_engine/modules/database_sqlite/sqlite3_prepared_statement.h

108 lines
4.5 KiB
C++

#ifndef SQLITE3_PREPARED_STATEMENT_H
#define SQLITE3_PREPARED_STATEMENT_H
/*************************************************************************/
/* query_result.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/string/ustring.h"
#include "modules/database/prepared_statement.h"
#include "./sqlite/sqlite3.h"
class SQLite3DatabaseConnection;
class SQLite3PreparedStatement : public PreparedStatement {
GDCLASS(SQLite3PreparedStatement, PreparedStatement);
public:
virtual String get_expanded_sql();
virtual String get_normalized_sql();
// Binding
virtual Error bind_blob(const int p_index, const Vector<uint8_t> &p_value);
virtual Error bind_float(const int p_index, const float p_value);
virtual Error bind_double(const int p_index, const double p_value);
virtual Error bind_int(const int p_index, const int p_value);
virtual Error bind_int64(const int p_index, const int64_t p_value);
virtual Error bind_null(const int p_index);
virtual Error bind_text(const int p_index, const String &p_value);
virtual Error bind_zeroblob(const int p_index, const int p_num);
virtual Error bind_value(const int p_index, const Variant &p_value);
virtual int bind_parameter_index(const String &p_name);
virtual String bind_parameter_name(const int p_index);
virtual int bind_parameter_count();
virtual Error clear_bindings();
// Querying
virtual String column_name(const int p_index);
virtual String column_decltype(const int p_index);
virtual Type column_type(const int p_index);
virtual String column_database_name(const int p_index);
virtual String column_table_name(const int p_index);
virtual String column_origin_name(const int p_index);
virtual Vector<uint8_t> column_blob(const int p_index);
virtual float column_float(const int p_index);
virtual double column_double(const int p_index);
virtual int64_t column_int(const int p_index);
virtual int column_int64(const int p_index);
virtual String column_text(const int p_index);
virtual Variant column_value(const int p_index);
virtual int column_count();
// Control
virtual Error prepare();
virtual Error step();
virtual int data_count();
virtual Error reset();
virtual Error finalize();
virtual Ref<DatabaseConnection> get_connection() const;
SQLite3PreparedStatement();
virtual ~SQLite3PreparedStatement();
Ref<SQLite3DatabaseConnection> _connection;
protected:
static void _bind_methods();
sqlite3_stmt *_prepared_statement;
};
#endif