mirror of
https://github.com/Relintai/pandemonium_engine.git
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263 lines
8.1 KiB
C++
263 lines
8.1 KiB
C++
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#include "overlapping_wave_form_collapse.h"
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#include "core/set.h"
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void OverlappingWaveFormCollapse::set_input(const Array2D<uint32_t> &data) {
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input = data;
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}
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uint32_t OverlappingWaveFormCollapse::get_wave_height() const {
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return periodic_output ? out_height : out_height - pattern_size + 1;
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}
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//Get the wave width given these
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uint32_t OverlappingWaveFormCollapse::get_wave_width() const {
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return periodic_output ? out_width : out_width - pattern_size + 1;
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}
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// Run the WFC algorithm, and return the result if the algorithm succeeded.
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Array2D<uint32_t> OverlappingWaveFormCollapse::orun() {
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Array2D<uint32_t> result = run();
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if (result.width == 0 && result.height == 0) {
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return Array2D<uint32_t>(0, 0);
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}
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return to_image(result);
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}
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void OverlappingWaveFormCollapse::init_ground() {
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uint32_t ground_pattern_id = get_ground_pattern_id();
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for (uint32_t j = 0; j < get_wave_width(); j++) {
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set_pattern(ground_pattern_id, get_wave_height() - 1, j);
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}
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for (uint32_t i = 0; i < get_wave_height() - 1; i++) {
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for (uint32_t j = 0; j < get_wave_width(); j++) {
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remove_wave_pattern(i, j, ground_pattern_id);
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}
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}
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propagate();
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}
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// Set the pattern at a specific position.
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// Returns false if the given pattern does not exist, or if the
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// coordinates are not in the wave
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bool OverlappingWaveFormCollapse::set_pattern(const Array2D<uint32_t> &pattern, uint32_t i, uint32_t j) {
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uint32_t pattern_id = get_pattern_id(pattern);
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if (pattern_id == static_cast<uint32_t>(-1) || i >= get_wave_height() || j >= get_wave_width()) {
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return false;
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}
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set_pattern(pattern_id, i, j);
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return true;
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}
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uint32_t OverlappingWaveFormCollapse::get_ground_pattern_id() {
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// Get the pattern.
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Array2D<uint32_t> ground_pattern = input.get_sub_array(input.height - 1, input.width / 2, pattern_size, pattern_size);
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// Retrieve the id of the pattern.
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for (int i = 0; i < patterns.size(); i++) {
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if (ground_pattern == patterns[i]) {
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return i;
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}
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}
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ERR_FAIL_V(0);
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}
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uint32_t OverlappingWaveFormCollapse::get_pattern_id(const Array2D<uint32_t> &pattern) {
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for (int i = 0; i < patterns.size(); ++i) {
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if (patterns[i] == pattern) {
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return i;
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}
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}
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return -1;
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}
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// Set the pattern at a specific position, given its pattern id
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// pattern_id needs to be a valid pattern id, and i and j needs to be in the wave range
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void OverlappingWaveFormCollapse::set_pattern(uint32_t pattern_id, uint32_t i, uint32_t j) {
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for (int p = 0; p < patterns.size(); p++) {
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if (pattern_id != static_cast<uint32_t>(p)) {
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remove_wave_pattern(i, j, p);
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}
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}
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}
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//Return the list of patterns, as well as their probabilities of apparition.
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void OverlappingWaveFormCollapse::get_patterns() {
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//OAHashMap<Array2D<uint32_t>, uint32_t> patterns_id;
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LocalVector<Array2D<uint32_t>> patterns_id;
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patterns.clear();
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// The number of time a pattern is seen in the input image.
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Vector<double> patterns_weight;
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Vector<Array2D<uint32_t>> symmetries;
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symmetries.resize(8);
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for (int i = 0; i < 8; ++i) {
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symmetries.write[i].resize(pattern_size, pattern_size);
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}
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uint32_t max_i = periodic_input ? input.height : input.height - pattern_size + 1;
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uint32_t max_j = periodic_input ? input.width : input.width - pattern_size + 1;
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for (uint32_t i = 0; i < max_i; i++) {
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for (uint32_t j = 0; j < max_j; j++) {
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// Compute the symmetries of every pattern in the image.
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symmetries.write[0].data = input.get_sub_array(i, j, pattern_size, pattern_size).data;
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symmetries.write[1].data = symmetries[0].reflected().data;
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symmetries.write[2].data = symmetries[0].rotated().data;
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symmetries.write[3].data = symmetries[2].reflected().data;
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symmetries.write[4].data = symmetries[2].rotated().data;
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symmetries.write[5].data = symmetries[4].reflected().data;
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symmetries.write[6].data = symmetries[4].rotated().data;
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symmetries.write[7].data = symmetries[6].reflected().data;
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// The number of symmetries in the option class define which symetries will be used.
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for (uint32_t k = 0; k < symmetry; k++) {
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int indx = patterns.size();
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for (uint32_t h = 0; h < patterns_id.size(); ++h) {
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if (patterns_id[h] == symmetries[k]) {
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indx = h;
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break;
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}
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}
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if (indx != patterns.size()) {
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// If the pattern already exist, we just have to increase its number of appearance.
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patterns_weight.write[indx] += 1;
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} else {
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patterns.push_back(symmetries[k]);
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patterns_weight.push_back(1);
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}
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}
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}
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}
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set_pattern_frequencies(patterns_weight);
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}
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//Return true if the pattern1 is compatible with pattern2 when pattern2 is at a distance (dy,dx) from pattern1.
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bool OverlappingWaveFormCollapse::agrees(const Array2D<uint32_t> &pattern1, const Array2D<uint32_t> &pattern2, int dy, int dx) {
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uint32_t xmin = dx < 0 ? 0 : dx;
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uint32_t xmax = dx < 0 ? dx + pattern2.width : pattern1.width;
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uint32_t ymin = dy < 0 ? 0 : dy;
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uint32_t ymax = dy < 0 ? dy + pattern2.height : pattern1.width;
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// Iterate on every pixel contained in the intersection of the two pattern.
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for (uint32_t y = ymin; y < ymax; y++) {
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for (uint32_t x = xmin; x < xmax; x++) {
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// Check if the color is the same in the two patterns in that pixel.
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if (pattern1.get(y, x) != pattern2.get(y - dy, x - dx)) {
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return false;
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}
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}
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}
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return true;
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}
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// Precompute the function agrees(pattern1, pattern2, dy, dx).
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// If agrees(pattern1, pattern2, dy, dx), then compatible[pattern1][direction]
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// contains pattern2, where direction is the direction defined by (dy, dx)
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// (see direction.hpp).
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Vector<WaveFormCollapse::PropagatorStateEntry> OverlappingWaveFormCollapse::generate_compatible() {
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Vector<WaveFormCollapse::PropagatorStateEntry> compatible;
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compatible.resize(patterns.size());
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// Iterate on every dy, dx, pattern1 and pattern2
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for (int pattern1 = 0; pattern1 < patterns.size(); pattern1++) {
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for (uint32_t direction = 0; direction < 4; direction++) {
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for (int pattern2 = 0; pattern2 < patterns.size(); pattern2++) {
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if (agrees(patterns[pattern1], patterns[pattern2], directions_y[direction], directions_x[direction])) {
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compatible.write[pattern1].directions[direction].push_back(pattern2);
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}
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}
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}
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}
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return compatible;
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}
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// Transform a 2D array containing the patterns id to a 2D array containing the pixels.
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Array2D<uint32_t> OverlappingWaveFormCollapse::to_image(const Array2D<uint32_t> &output_patterns) const {
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Array2D<uint32_t> output = Array2D<uint32_t>(out_height, out_width);
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if (periodic_output) {
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for (uint32_t y = 0; y < get_wave_height(); y++) {
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for (uint32_t x = 0; x < get_wave_width(); x++) {
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output.get(y, x) = patterns[output_patterns.get(y, x)].get(0, 0);
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}
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}
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} else {
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for (uint32_t y = 0; y < get_wave_height(); y++) {
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for (uint32_t x = 0; x < get_wave_width(); x++) {
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output.get(y, x) = patterns[output_patterns.get(y, x)].get(0, 0);
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}
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}
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for (uint32_t y = 0; y < get_wave_height(); y++) {
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const Array2D<uint32_t> &pattern = patterns[output_patterns.get(y, get_wave_width() - 1)];
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for (uint32_t dx = 1; dx < pattern_size; dx++) {
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output.get(y, get_wave_width() - 1 + dx) = pattern.get(0, dx);
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}
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}
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for (uint32_t x = 0; x < get_wave_width(); x++) {
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const Array2D<uint32_t> &pattern = patterns[output_patterns.get(get_wave_height() - 1, x)];
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for (uint32_t dy = 1; dy < pattern_size; dy++) {
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output.get(get_wave_height() - 1 + dy, x) =
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pattern.get(dy, 0);
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}
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}
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const Array2D<uint32_t> &pattern = patterns[output_patterns.get(get_wave_height() - 1, get_wave_width() - 1)];
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for (uint32_t dy = 1; dy < pattern_size; dy++) {
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for (uint32_t dx = 1; dx < pattern_size; dx++) {
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output.get(get_wave_height() - 1 + dy, get_wave_width() - 1 + dx) = pattern.get(dy, dx);
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}
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}
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}
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return output;
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}
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void OverlappingWaveFormCollapse::initialize() {
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// If necessary, the ground is set.
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if (ground) {
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init_ground();
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}
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set_propagator_state(generate_compatible());
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WaveFormCollapse::initialize();
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}
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OverlappingWaveFormCollapse::OverlappingWaveFormCollapse() {
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periodic_input = false;
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periodic_output = false;
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out_height = 0;
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out_width = 0;
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symmetry = 0;
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ground = false;
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pattern_size = 0;
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}
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OverlappingWaveFormCollapse::~OverlappingWaveFormCollapse() {
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}
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void OverlappingWaveFormCollapse::_bind_methods() {
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}
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