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49 lines
992 B
C++
49 lines
992 B
C++
#ifndef MM_SCRATCHES_H
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#define MM_SCRATCHES_H
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#include "../mm_node.h"
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#include "../mm_node_universal_property.h"
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class MMScratches : public MMNode {
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GDCLASS(MMScratches, MMNode);
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public:
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Ref<MMNodeUniversalProperty> get_image();
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void set_image(const Ref<MMNodeUniversalProperty> &val);
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Vector2 get_size();
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void set_size(const Vector2 &val);
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int get_layers() const;
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void set_layers(const int val);
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float get_waviness() const;
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void set_waviness(const float val);
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int get_angle() const;
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void set_angle(const int val);
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float get_randomness() const;
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void set_randomness(const float val);
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void _init_properties();
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void _register_methods(MMGraphNode *mm_graph_node);
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void _render(const Ref<MMMaterial> &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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MMScratches();
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~MMScratches();
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protected:
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static void _bind_methods();
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Ref<MMNodeUniversalProperty> image;
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Vector2 size;
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int layers;
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float waviness;
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int angle;
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float randomness;
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};
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#endif
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