My godot fork where I cause mayhem and destruction to all things good and godot.
Go to file
Rémi Verschelde 128a1cdbb1 Web: Bump closure compiler spec to ECMASCRIPT_2021
Fixes #88008.

(cherry picked from commit d29b0d90e0d735eee860b977c57cb75423d7a9ba)
2024-07-14 08:55:26 +02:00
.github Add option modules_enabled_by_default and minimal CI build 2024-04-21 14:21:51 +02:00
core Sync controller mappings DB with SDL 2 community repo 2024-07-14 08:52:59 +02:00
doc Fix typo in @GlobalScope.xml 2024-07-14 08:43:26 +02:00
drivers Fix fragcolor write locations in scene shaders 2024-07-14 08:35:26 +02:00
editor Fix long category name display in Inspector 2024-07-14 08:43:11 +02:00
editor_modules Fix type hints in GLTFDocumentExtension virtual methods 2024-07-14 07:51:24 +02:00
main Don't define NO_EDITOR_SPLASH in export templates 2024-07-14 08:43:42 +02:00
misc Update the make release script. 2024-04-21 23:18:57 +02:00
modules GDNative: Fix Linux riscv warning about ignored sysv_abi 2024-07-14 08:26:01 +02:00
platform Web: Bump closure compiler spec to ECMASCRIPT_2021 2024-07-14 08:55:26 +02:00
scene Fix Viewport interpolation mode 2024-07-14 08:40:21 +02:00
SCSCons
servers Physics interpolation - Zero server side multimesh data 2024-07-14 08:44:39 +02:00
thirdparty enet: Sync with upstream commit c44b7d0 2024-07-14 08:52:10 +02:00
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore Add basic Emacs .gitignore entries 2024-07-14 08:54:22 +02:00
AUTHORS.md
backports.md
bp.sh
CHANGELOG.md Updated the changelog. 2024-04-21 17:48:13 +02:00
compat.py
CONTRIBUTING.md
COPYRIGHT.txt libpng: Update to 1.6.43 2024-07-14 08:51:43 +02:00
DONORS.md
gles_builders.py
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py SCons: Fix Windows/MinGW TypeError with recent SCons 2024-07-14 08:26:48 +02:00
notable_godot_commits_not_included.md
notes.md
platform_methods.py
README.md
sc.py
SConstruct Don't define NO_EDITOR_SPLASH in export templates 2024-07-14 08:43:42 +02:00
scu_builders.py
TODO.md Backported Update Android dependencies for the project 2024-04-20 13:35:32 +02:00
version.py Bump version. 2024-04-21 23:29:49 +02:00

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Pandemonium is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (like an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here], or the releases tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

Some of the documentation is available in this repo under the doc/engine folder. [Here].

You can also look at the official 3.x Godot documentation, it will work mostly (sometimes with trivial modifications). It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official pandemonium demos in their own GitHub repository.

It's also worth looking at official godot 3.x resources, like this awesome Godot list, and there are also a number of other godot learning resources provided by the community, such as text and video tutorials, demos, etc.