mirror of
https://github.com/Relintai/pandemonium_engine.git
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43 lines
826 B
C++
43 lines
826 B
C++
// THIS FILE HAS BEEN AUTOGENERATED, DON'T EDIT!!
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// png image block
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// shaders block
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static const char *background_shader_shader_code =
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""
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"shader_type canvas_item;"
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""
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"uniform float pixel_size : hint_range(0.01, 1.0);"
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""
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""
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"void fragment() {"
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" vec4 color = texture(TEXTURE, UV);"
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" "
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" float light = 0.8;"
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" float dark = 0.4;"
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" "
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" float val = dark;"
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" "
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" if ( int(UV.y * 8.0 * pixel_size) % 2 == 1 ) {"
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" if ( int(UV.x * 8.0 * pixel_size) % 2 == 1 ) {"
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" val = dark;"
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" }"
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" else {"
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" val = light;"
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" }"
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" }"
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" else {"
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" if ( int(UV.x * 8.0 * pixel_size) % 2 == 1 ) {"
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" val = light;"
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" }"
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" else {"
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" val = dark;"
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" }"
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" }"
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" "
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" color.rgb = vec3(val, val, val);"
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" "
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" COLOR = color;"
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"}";
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