mirror of
https://github.com/Relintai/pandemonium_engine.git
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86 lines
3.8 KiB
C++
86 lines
3.8 KiB
C++
/*************************************************************************/
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/* terrain_2d_surface_simple.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "terrain_2d_surface_simple.h"
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#include "terrain_2d_library_simple.h"
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int Terrain2DSurfaceSimple::get_atlas_x() const {
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return _atlas_position_x;
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}
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void Terrain2DSurfaceSimple::set_atlas_x(int value) {
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_atlas_position_x = value;
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}
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int Terrain2DSurfaceSimple::get_atlas_y() const {
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return _atlas_position_y;
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}
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void Terrain2DSurfaceSimple::set_atlas_y(int value) {
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_atlas_position_y = value;
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}
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void Terrain2DSurfaceSimple::refresh_rects() {
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Terrain2DLibrarySimple *lib = Object::cast_to<Terrain2DLibrarySimple>(_library);
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ERR_FAIL_COND(lib == NULL);
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float culomn = 1.0 / static_cast<float>(lib->get_atlas_columns());
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float row = 1.0 / static_cast<float>(lib->get_atlas_rows());
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Rect2 r;
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r.position.x = _atlas_position_x * culomn;
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r.position.y = _atlas_position_y * row;
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r.size.x = culomn;
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r.size.y = row;
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_rect = r;
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}
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Terrain2DSurfaceSimple::Terrain2DSurfaceSimple() {
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_atlas_position_x = 0;
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_atlas_position_y = 0;
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}
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Terrain2DSurfaceSimple::~Terrain2DSurfaceSimple() {
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}
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void Terrain2DSurfaceSimple::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_atlas_x"), &Terrain2DSurfaceSimple::get_atlas_x);
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ClassDB::bind_method(D_METHOD("set_atlas_x", "value"), &Terrain2DSurfaceSimple::set_atlas_x);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "atlas_x"), "set_atlas_x", "get_atlas_x");
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ClassDB::bind_method(D_METHOD("get_atlas_y"), &Terrain2DSurfaceSimple::get_atlas_y);
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ClassDB::bind_method(D_METHOD("set_atlas_y", "value"), &Terrain2DSurfaceSimple::set_atlas_y);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "atlas_y"), "set_atlas_y", "get_atlas_y");
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}
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