pandemonium_engine/scene/main
Relintai cc012d3f92 Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target
Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
- lawnjelly
3e19cf834a
2023-10-02 17:49:41 +02:00
..
canvas_layer.cpp Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
canvas_layer.h Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
http_request.cpp Fix typos with codespell. 2022-12-22 19:51:25 +01:00
http_request.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
instance_placeholder.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
instance_placeholder.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
node.cpp Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target 2023-10-02 17:49:41 +02:00
node.h Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
process_group.cpp Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
process_group.h Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
resource_preloader.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
resource_preloader.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
scene_tree.cpp Also remove now unnecessary if. 2023-09-09 04:01:26 +02:00
scene_tree.h Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
timer.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
timer.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
viewport.cpp Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
viewport.h Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
world.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
world.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00