..
bind
Check thread func in base scripts for argument info
2022-07-29 17:59:32 +02:00
crypto
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
io
Ported: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript. - dsnopek
2022-07-29 22:19:12 +02:00
log
Cleaned up the log macros.
2022-06-11 18:07:21 +02:00
math
Fix the calculation of the angular velocity when the rotation speed is not high.
2022-07-29 22:00:03 +02:00
os
Address slow copy performance when using the FileAccessFilesystemJAndroid
implementation.
2022-07-29 22:35:08 +02:00
array.cpp
Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt
2022-07-26 15:49:30 +02:00
array.h
Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt
2022-07-26 15:49:30 +02:00
bitfield_dynamic.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
bitfield_dynamic.h
Clang format all files.
2022-03-18 19:00:13 +01:00
class_db.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
class_db.h
Clang format all files.
2022-03-18 19:00:13 +01:00
color_names.inc
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
color.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
color.h
Added 2 new helper methods to Color.
2022-07-15 17:08:48 +02:00
command_queue_mt.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
command_queue_mt.h
Clang format all files.
2022-03-18 19:00:13 +01:00
compressed_translation.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
compressed_translation.h
Clang format all files.
2022-03-18 19:00:13 +01:00
core_builders.py
Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup.
2022-03-20 13:30:49 +01:00
core_string_names.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
core_string_names.h
Clang format all files.
2022-03-18 19:00:13 +01:00
cowdata.h
Remove get_data() from CowData
2022-07-25 18:49:24 +02:00
dictionary.cpp
Add Dictionary.merge()
2022-07-28 14:59:15 +02:00
dictionary.h
Add Dictionary.merge()
2022-07-28 14:59:15 +02:00
engine.cpp
Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
2022-03-24 11:10:56 +01:00
engine.h
Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
2022-03-24 11:10:56 +01:00
error_list.h
Clang format all files.
2022-03-18 19:00:13 +01:00
error_macros.cpp
Errors: Fallback to fprintf
if OS
singleton doesn't exist
2022-07-29 16:31:28 +02:00
error_macros.h
Clang format all files.
2022-03-18 19:00:13 +01:00
func_ref.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
func_ref.h
Clang format all files.
2022-03-18 19:00:13 +01:00
global_constants.cpp
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
global_constants.h
Clang format all files.
2022-03-18 19:00:13 +01:00
hash_map.h
Clang format all files.
2022-03-18 19:00:13 +01:00
hashfuncs.h
Clang format all files.
2022-03-18 19:00:13 +01:00
image.cpp
Improve error messages when creating Images from code
2022-07-27 19:11:16 +02:00
image.h
Fix Image.blit_rect/blend_rect()
for negative p_dest
point
2022-07-27 09:03:55 +02:00
input_map.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
input_map.h
Clang format all files.
2022-03-18 19:00:13 +01:00
int_types.h
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
list.h
Clang format all files.
2022-03-18 19:00:13 +01:00
local_vector.h
Optimized Mesh Merging
2022-07-28 13:46:56 +02:00
make_binders.py
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
map.h
Clang format all files.
2022-03-18 19:00:13 +01:00
message_queue.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
message_queue.h
Clang format all files.
2022-03-18 19:00:13 +01:00
method_bind.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
method_bind.h
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
method_ptrcall.h
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
node_path.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
node_path.h
Clang format all files.
2022-03-18 19:00:13 +01:00
oa_hash_map.h
Renamed OAHashMap's const lookup_ptr method to lookup_ptr_const. Also added back const qualifier to the other one.
2022-07-26 15:33:36 +02:00
object_id.h
Clang format all files.
2022-03-18 19:00:13 +01:00
object_rc.h
Clang format all files.
2022-03-18 19:00:13 +01:00
object.cpp
fix get_meta() with defalt value
2022-07-28 10:19:20 +02:00
object.h
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
ordered_hash_map.h
Clang format all files.
2022-03-18 19:00:13 +01:00
packed_data_container.cpp
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
packed_data_container.h
Clang format all files.
2022-03-18 19:00:13 +01:00
paged_allocator.h
Clang format all files.
2022-03-18 19:00:13 +01:00
pair.h
Clang format all files.
2022-03-18 19:00:13 +01:00
path_remap.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
path_remap.h
Clang format all files.
2022-03-18 19:00:13 +01:00
pool_allocator.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
pool_allocator.h
Clang format all files.
2022-03-18 19:00:13 +01:00
pool_vector.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
pool_vector.h
Ported sort() for poolVectors from 7b8b91f505
.
2022-07-29 21:18:44 +02:00
pooled_list.h
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
print_string.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
print_string.h
Clang format all files.
2022-03-18 19:00:13 +01:00
project_settings.cpp
Ported: ProjectSettings: Ensure 'editor/' settings aren't nested
2022-07-29 10:45:12 +02:00
project_settings.h
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
ref_ptr.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
ref_ptr.h
Clang format all files.
2022-03-18 19:00:13 +01:00
reference.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
reference.h
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
register_core_types.cpp
Ported: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript. - dsnopek
2022-07-29 22:19:12 +02:00
register_core_types.h
Clang format all files.
2022-03-18 19:00:13 +01:00
resource.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
resource.h
Clang format all files.
2022-03-18 19:00:13 +01:00
rid_handle.cpp
Ported: Improve locking safety for RID handles builds. Additional locks are added. This is primarily to cover a potential race condition where the pool is resized from another thread during a get operation. - lawnjelly
2022-07-26 15:34:36 +02:00
rid_handle.h
Ported: Improve locking safety for RID handles builds. Additional locks are added. This is primarily to cover a potential race condition where the pool is resized from another thread during a get operation. - lawnjelly
2022-07-26 15:34:36 +02:00
rid.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
rid.h
Backported: RID: Change comparison operators to use RID_Data id instead of address. This should helps making sorting more deterministic in physics and rendering. The same change was done for 4.0 in 4f16397. - akien-mga - 797321fec4
2022-03-20 20:22:15 +01:00
ring_buffer.h
Clang format all files.
2022-03-18 19:00:13 +01:00
safe_refcount.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
safe_refcount.h
Use the right memory ordering in SafeNumeric operations
2022-07-29 21:58:53 +02:00
script_debugger_local.cpp
Rename profiler "Idle Time" to "Process Time"
2022-07-27 15:08:06 +02:00
script_debugger_local.h
Rename profiler "Idle Time" to "Process Time"
2022-07-27 15:08:06 +02:00
script_language.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
script_language.h
Rename profiler "Idle Time" to "Process Time"
2022-07-27 15:08:06 +02:00
SCsub
Added the new logging stuff to the build, and made everything compile.
2022-06-11 17:46:12 +02:00
self_list.h
Clang format all files.
2022-03-18 19:00:13 +01:00
set.h
Clang format all files.
2022-03-18 19:00:13 +01:00
simple_type.h
Clang format all files.
2022-03-18 19:00:13 +01:00
sort_array.h
Clang format all files.
2022-03-18 19:00:13 +01:00
string_buffer.h
Clang format all files.
2022-03-18 19:00:13 +01:00
string_builder.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
string_builder.h
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
string_name.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
string_name.h
Ported: Implement Scene Unique Nodes - KoBeWi
2022-07-27 00:45:48 +02:00
threaded_callable_queue.h
Clang format all files.
2022-03-18 19:00:13 +01:00
translation.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
translation.h
Clang format all files.
2022-03-18 19:00:13 +01:00
type_info.h
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
typedefs.h
Clang format all files.
2022-03-18 19:00:13 +01:00
ucaps.h
Clang format all files.
2022-03-18 19:00:13 +01:00
undo_redo.cpp
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
undo_redo.h
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
ustring.cpp
Add error messages to String::bin_to_int64, and accept capital B in prefix
2022-07-29 19:56:15 +02:00
ustring.h
Ported: [Windows, 3.x] Add support for handling network share paths. - bruvzg
2022-07-28 19:33:43 +02:00
variant_call.cpp
Ported sort() for poolVectors from 7b8b91f505
.
2022-07-29 21:18:44 +02:00
variant_op.cpp
Fix regression with dictionaries because of the variant srtingname support.
2022-03-21 23:22:19 +01:00
variant_parser.cpp
Increase line counter when parsing comments
2022-07-27 18:27:16 +02:00
variant_parser.h
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
variant.cpp
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
variant.h
Added is_null() helper method to variant.
2022-03-22 09:38:10 +01:00
vector.h
Backported the Vector function to_byte_array and slice
2022-07-26 15:05:54 +02:00
version.h
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
vmap.h
Clang format all files.
2022-03-18 19:00:13 +01:00
vset.h
Clang format all files.
2022-03-18 19:00:13 +01:00