pandemonium_engine/scene
smix8 cce30604e4 Expose get_mesh() for NavigationPolygon Resources
Expose get_mesh() for NavigationPolygon Resources.

(cherry picked from commit 8bcce0ebb2ab5da94cc86f77df4c86f63bc5d22e)
2022-07-28 14:43:47 +02:00
..
2d Expose get_mesh() for NavigationPolygon Resources 2022-07-28 14:43:47 +02:00
3d Add NavigationMesh debug when navmesh is added later through scripts 2022-07-28 14:43:28 +02:00
animation Replaced loops_current with end_loop 2022-07-27 14:27:06 +02:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-07-25 18:09:39 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-07-27 23:05:03 +02:00
gui Take into account the clear icon's size even when not visible in LineEdits 2022-07-28 13:43:20 +02:00
main Force unsigned behaviour for bitfield enums 2022-07-28 13:45:51 +02:00
resources Fix hover being drawn twice inside PopupMenus 2022-07-28 13:42:35 +02:00
property_utils.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi 2022-07-27 13:37:17 +02:00
scene_string_names.h Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi 2022-07-27 13:37:17 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00