..
dir_access.cpp
Address slow copy performance when using the FileAccessFilesystemJAndroid
implementation.
2022-07-29 22:35:08 +02:00
dir_access.h
Ported: Add full support for Android scoped storage.
2022-07-29 19:24:07 +02:00
file_access.cpp
File: Re-add support to skip CR (\r
) in File::get_as_text
2022-08-02 17:58:32 +02:00
file_access.h
File: Re-add support to skip CR (\r
) in File::get_as_text
2022-08-02 17:58:32 +02:00
input_event.cpp
Ported: [3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event.
2022-07-29 20:31:16 +02:00
input_event.h
Ported: [3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event.
2022-07-29 20:31:16 +02:00
input.cpp
Ported: Make Input mouse_mode and use_accumulated_input properties - fire-forge, timothyqiu
2022-07-28 18:54:48 +02:00
input.h
Ported: Make Input mouse_mode and use_accumulated_input properties - fire-forge, timothyqiu
2022-07-28 18:54:48 +02:00
keyboard.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
keyboard.h
Clang format all files.
2022-03-18 19:00:13 +01:00
main_loop.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
main_loop.h
Physics Interpolation - Flush transforms after physics tick
2022-07-27 14:14:36 +02:00
memory.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
memory.h
Clang format all files.
2022-03-18 19:00:13 +01:00
midi_driver.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
midi_driver.h
Clang format all files.
2022-03-18 19:00:13 +01:00
mutex.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
mutex.h
Clang format all files.
2022-03-18 19:00:13 +01:00
os.cpp
Ported: [3.x] HTML5: Add support for Input.vibrate_handheld() - pattlebass
2022-07-30 00:29:14 +02:00
os.h
ported: Add OS::is_process_running function.
2022-07-27 14:46:53 +02:00
rw_lock.h
Clang format all files.
2022-03-18 19:00:13 +01:00
SCsub
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
semaphore.h
Clang format all files.
2022-03-18 19:00:13 +01:00
spin_lock.h
Clang format all files.
2022-03-18 19:00:13 +01:00
thread_safe.h
Clang format all files.
2022-03-18 19:00:13 +01:00
thread_work_pool.cpp
Ported: Use ThreadWorkPool instead of thread_process_array in NavMap - adamscott
2022-07-28 22:33:00 +02:00
thread_work_pool.h
Ported: Use ThreadWorkPool instead of thread_process_array in NavMap - adamscott
2022-07-28 22:33:00 +02:00
thread.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
thread.h
Clang format all files.
2022-03-18 19:00:13 +01:00
threaded_array_processor.h
Clang format all files.
2022-03-18 19:00:13 +01:00
time.cpp
Fix inconsistent naming in Time
2022-07-27 18:28:47 +02:00
time.h
Fix inconsistent naming in Time
2022-07-27 18:28:47 +02:00