mirror of
https://github.com/Relintai/pandemonium_engine.git
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128 lines
4.8 KiB
C++
128 lines
4.8 KiB
C++
#ifndef STREAM_PEER_H
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#define STREAM_PEER_H
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/*************************************************************************/
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/* stream_peer.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/reference.h"
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class StreamPeer : public Reference {
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GDCLASS(StreamPeer, Reference);
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OBJ_CATEGORY("Networking");
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protected:
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static void _bind_methods();
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//bind helpers
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Error _put_data(const PoolVector<uint8_t> &p_data);
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Array _put_partial_data(const PoolVector<uint8_t> &p_data);
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Array _get_data(int p_bytes);
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Array _get_partial_data(int p_bytes);
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bool big_endian;
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public:
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virtual Error put_data(const uint8_t *p_data, int p_bytes) = 0; ///< put a whole chunk of data, blocking until it sent
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virtual Error put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent) = 0; ///< put as much data as possible, without blocking.
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virtual Error get_data(uint8_t *p_buffer, int p_bytes) = 0; ///< read p_bytes of data, if p_bytes > available, it will block
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virtual Error get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received) = 0; ///< read as much data as p_bytes into buffer, if less was read, return in r_received
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virtual int get_available_bytes() const = 0;
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void set_big_endian(bool p_enable);
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bool is_big_endian_enabled() const;
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void put_8(int8_t p_val);
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void put_u8(uint8_t p_val);
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void put_16(int16_t p_val);
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void put_u16(uint16_t p_val);
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void put_32(int32_t p_val);
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void put_u32(uint32_t p_val);
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void put_64(int64_t p_val);
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void put_u64(uint64_t p_val);
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void put_float(float p_val);
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void put_double(double p_val);
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void put_string(const String &p_string);
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void put_utf8_string(const String &p_string);
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void put_var(const Variant &p_variant, bool p_full_objects = false);
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uint8_t get_u8();
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int8_t get_8();
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uint16_t get_u16();
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int16_t get_16();
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uint32_t get_u32();
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int32_t get_32();
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uint64_t get_u64();
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int64_t get_64();
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float get_float();
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double get_double();
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String get_string(int p_bytes = -1);
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String get_utf8_string(int p_bytes = -1);
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Variant get_var(bool p_allow_objects = false);
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StreamPeer() { big_endian = false; }
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};
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class StreamPeerBuffer : public StreamPeer {
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GDCLASS(StreamPeerBuffer, StreamPeer);
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PoolVector<uint8_t> data;
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int pointer;
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protected:
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static void _bind_methods();
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public:
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Error put_data(const uint8_t *p_data, int p_bytes);
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Error put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent);
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Error get_data(uint8_t *p_buffer, int p_bytes);
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Error get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received);
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virtual int get_available_bytes() const;
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void seek(int p_pos);
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int get_size() const;
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int get_position() const;
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void resize(int p_size);
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void set_data_array(const PoolVector<uint8_t> &p_data);
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PoolVector<uint8_t> get_data_array() const;
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void clear();
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Ref<StreamPeerBuffer> duplicate() const;
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StreamPeerBuffer();
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};
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#endif // STREAM_PEER_H
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