pandemonium_engine/modules/users/middleware/user_controller.h

138 lines
4.1 KiB
C++

#ifndef USER_CONTROLLER_H
#define USER_CONTROLLER_H
#include "core/containers/vector.h"
#include "core/string.h"
#include "web/http/web_node.h"
#include "user.h"
#include "web/http/middleware.h"
class Request;
class FormValidator;
//TODO
// Break this up into multiple small webnodes (per page)
// that would make this a lot more customizable
// Only User management, save, load etc should be kept here
// and this node should be expected to be autoloaded.
// It should keep get_singleton() and c++ stuff that deal with users should expect it's presence
// they should use err macros to not crash the app though
// Rename this UserManager
// Also users are useful for not just web stuff, so don't rename them
// Make this inherit from Node instead, only inherit the web user handling from webnodes.
// Also for other webnodes that have admin functionality, break those into separate nodes. It's a lot safer,
// and I think they will work better in this setting like this.
//Add a UserLevelWebPermission WebPermission. It should read a new projectsettings entry, and use it as an enum, that
// can be manipulated form the inspector.
// The RBAC system can probably be removed, as WebPermissions + the editor is a lot more powerful.
//Note move this with the user controller to it's own module.
class UserController : public WebNode {
RCPP_OBJECT(UserController, WebNode);
public:
void handle_request_main(Request *request);
struct LoginRequestData {
String error_str;
String uname_val;
String pass_val;
};
virtual void handle_login_request_default(Request *request);
virtual void render_login_request_default(Request *request, LoginRequestData *data);
struct RegisterRequestData {
String error_str;
String uname_val;
String email_val;
String pass_val;
String pass_check_val;
};
virtual void handle_register_request_default(Request *request);
virtual void render_register_request_default(Request *request, RegisterRequestData *data);
virtual void render_register_success(Request *request);
virtual void render_already_logged_in_error(Request *request);
virtual void render_login_success(Request *request);
virtual void handle_request(Ref<User> &user, Request *request);
virtual void handle_main_page_request(Ref<User> &user, Request *request);
struct SettingsRequestData {
String error_str;
String uname_val;
String email_val;
String pass_val;
String pass_check_val;
};
virtual void handle_settings_request(Ref<User> &user, Request *request);
virtual void render_settings_request(Ref<User> &user, Request *request, SettingsRequestData *data);
virtual void handle_password_reset_request(Ref<User> &user, Request *request);
virtual void handle_logout_request(Ref<User> &user, Request *request);
virtual void handle_delete_request(Ref<User> &user, Request *request);
virtual void create_validators();
// db
virtual Ref<User> db_get_user(const int id);
virtual Ref<User> db_get_user(const String &user_name_input);
virtual void db_save_user(Ref<User> &user);
virtual Vector<Ref<User>> db_get_all();
virtual Ref<User> create_user();
bool is_username_taken(const String &user_name_input);
bool is_email_taken(const String &email_input);
virtual bool check_password(const Ref<User> &user, const String &p_password);
virtual void create_password(Ref<User> &user, const String &p_password);
virtual String hash_password(const Ref<User> &user, const String &p_password);
virtual void create_table();
virtual void drop_table();
virtual void create_default_entries();
static UserController *get_singleton();
UserController();
~UserController();
protected:
static UserController *_self;
static FormValidator *_login_validator;
static FormValidator *_registration_validator;
static FormValidator *_profile_validator;
String _file_path;
static String _path;
static String _table_name;
};
// just session setup
class UserSessionSetupMiddleware : public Middleware {
RCPP_OBJECT(UserSessionSetupMiddleware, Middleware);
public:
//returnring true means handled, false means continue
bool on_before_handle_request_main(Request *request);
UserSessionSetupMiddleware();
~UserSessionSetupMiddleware();
};
#endif