pandemonium_engine/scene
Relintai bb5acfd745 Ported: [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
..
2d Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
3d Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
animation Replaced loops_current with end_loop 2022-07-27 14:27:06 +02:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-07-25 18:09:39 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-07-27 23:05:03 +02:00
gui Ported: [Windows, 3.x] Add support for handling network share paths. - bruvzg 2022-07-28 19:33:43 +02:00
main Force unsigned behaviour for bitfield enums 2022-07-28 13:45:51 +02:00
resources Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
property_utils.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi 2022-07-27 13:37:17 +02:00
scene_string_names.h Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi 2022-07-27 13:37:17 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00