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70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
#ifndef TERRAIN_2D_SURFACE_H
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#define TERRAIN_2D_SURFACE_H
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/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "core/color.h"
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#include "core/resource.h"
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#include "core/vector.h"
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#include "core/math/rect2.h"
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#include "scene/resources/material.h"
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#include "terrain_2d_library.h"
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class Terrain2DLibrary;
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class Terrain2DSurface : public Resource {
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GDCLASS(Terrain2DSurface, Resource)
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public:
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int get_id() const;
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void set_id(const int value);
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Rect2 get_rect() const;
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void set_rect(const Rect2 &rect);
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Ref<Terrain2DLibrary> get_library() const;
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void set_library(Ref<Terrain2DLibrary> library);
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Vector2 transform_uv(const Vector2 &p_uv) const;
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Vector2 transform_uv_scaled(const Vector2 &p_uv, const int p_current_x, const int p_current_y, const int p_max) const;
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virtual void refresh_rects();
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Terrain2DSurface();
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~Terrain2DSurface();
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protected:
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static void _bind_methods();
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Terrain2DLibrary *_library;
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int _id;
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int _mesher_index;
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bool _transparent;
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bool _liquid;
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Rect2 _rect;
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};
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#endif
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