mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-18 09:56:50 +01:00
102 lines
3.3 KiB
C++
102 lines
3.3 KiB
C++
#ifndef TERRAIN_2D_MATERIAL_CACHE_H
|
|
#define TERRAIN_2D_MATERIAL_CACHE_H
|
|
/*
|
|
Copyright (c) 2019-2022 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "core/color.h"
|
|
#include "core/resource.h"
|
|
#include "core/vector.h"
|
|
|
|
#include "core/math/rect2.h"
|
|
#include "scene/resources/material.h"
|
|
|
|
#include "terrain_2d_library.h"
|
|
|
|
#include "../defines.h"
|
|
|
|
class Terrain2DLibrary;
|
|
|
|
class Terrain2DMaterialCache : public Resource {
|
|
GDCLASS(Terrain2DMaterialCache, Resource)
|
|
|
|
public:
|
|
bool get_initialized();
|
|
void set_initialized(const bool value);
|
|
|
|
int get_ref_count();
|
|
void set_ref_count(const int value);
|
|
void inc_ref_count();
|
|
void dec_ref_count();
|
|
|
|
Ref<Material> material_get();
|
|
void material_set(const Ref<Material> &value);
|
|
|
|
virtual Ref<Terrain2DSurface> surface_get(const int index);
|
|
virtual Ref<Terrain2DSurface> surface_id_get(const int id);
|
|
virtual void surface_add(Ref<Terrain2DSurface> value);
|
|
virtual void surface_set(const int index, Ref<Terrain2DSurface> value);
|
|
virtual void surface_remove(const int index);
|
|
virtual int surface_get_num() const;
|
|
virtual void surfaces_clear();
|
|
|
|
virtual void additional_texture_add(const Ref<Texture> &texture);
|
|
virtual void additional_texture_remove(const Ref<Texture> &texture);
|
|
virtual void additional_texture_remove_index(const int index);
|
|
virtual void additional_textures_clear();
|
|
virtual int additional_texture_count();
|
|
virtual Ref<Texture> additional_texture_get(const int index);
|
|
virtual Ref<AtlasTexture> additional_texture_get_atlas(const int index);
|
|
virtual Ref<AtlasTexture> additional_texture_get_atlas_tex(const Ref<Texture> &texture);
|
|
virtual Rect2 additional_texture_get_rect(const Ref<Texture> &texture);
|
|
virtual Rect2 additional_texture_get_uv_rect(const Ref<Texture> &texture);
|
|
|
|
//todo rename to get texture, and make it a property.
|
|
//mergers set it themselves
|
|
//Also do it for props
|
|
virtual Ref<Texture> texture_get_merged();
|
|
|
|
#ifdef PROPS_2D_PRESENT
|
|
void prop_add_textures(const Ref<Prop2DData> &prop);
|
|
void prop_remove_textures(const Ref<Prop2DData> &prop);
|
|
#endif
|
|
|
|
virtual void refresh_rects();
|
|
|
|
void setup_material_albedo(Ref<Texture> texture);
|
|
|
|
Terrain2DMaterialCache();
|
|
~Terrain2DMaterialCache();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
bool _initialized;
|
|
|
|
Vector<Ref<Terrain2DSurface>> _surfaces;
|
|
Ref<Material> _material;
|
|
Vector<Ref<Texture>> _additional_textures;
|
|
|
|
int _ref_count;
|
|
};
|
|
|
|
#endif
|