pandemonium_engine/modules/skeleton_editor
Relintai 109a0ca81b Ported from Godot4: Remove REST transform influence in skeleton bones
* Animations and Skeletons are now pose-only.
* Rest transform is kept as reference (when it exists) and for IK
* Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
- reduz
2dc823273e
2022-08-11 19:06:33 +02:00
..
icons Run godot's formatting script. 2022-03-16 09:02:48 +01:00
.gitignore Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
config.py Run godot's formatting script. 2022-03-16 09:02:48 +01:00
register_types.cpp Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
register_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
skeleton_editor_plugin.cpp Ported from Godot4: Remove REST transform influence in skeleton bones 2022-08-11 19:06:33 +02:00
skeleton_editor_plugin.h Ported from Godot4: Remove REST transform influence in skeleton bones 2022-08-11 19:06:33 +02:00