pandemonium_engine/modules/navigation
Relintai 58539a22b6 Backported from Godot4: Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
- JFonS
cfb555a081
- Note: MeshDataResourceEditor is now kind of painful to use, it will be fixed a bit later.
2022-08-11 01:24:29 +02:00
..
config.py
godot_navigation_server.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
nav_map.cpp Ported: [3.5] Replace Navigation std::vector use with LocalVector 2022-07-30 00:44:53 +02:00
nav_map.h Ported: [3.5] Replace Navigation std::vector use with LocalVector 2022-07-30 00:44:53 +02:00
nav_region.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
nav_region.h Ported: [3.5] Replace Navigation std::vector use with LocalVector 2022-07-30 00:44:53 +02:00
nav_rid.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
nav_utils.h Ported: [3.5] Replace Navigation std::vector use with LocalVector 2022-07-30 00:44:53 +02:00
navigation_mesh_editor_plugin.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
navigation_mesh_editor_plugin.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_mesh_generator.cpp Disable thread-unsafe EditorProgress for navmesh baking 2022-07-29 12:16:02 +02:00
navigation_mesh_generator.h Ported: Fix navmesh baking, fixes #57148 2022-07-25 22:57:51 +02:00
pandemonium_navigation_server.cpp Ported: [3.5] Replace Navigation std::vector use with LocalVector 2022-07-30 00:44:53 +02:00
pandemonium_navigation_server.h Ported: [3.5] Replace Navigation std::vector use with LocalVector 2022-07-30 00:44:53 +02:00
register_types.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
register_types.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
rvo_agent.cpp Fix crash of navigation agents callback when object is invalid 2022-07-29 09:04:03 +02:00
rvo_agent.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00