pandemonium_engine/platform
Rémi Verschelde 1089d60dae Linux: Remove hardcoded lib path for x86 cross-compilation
This breaks the build with our updated i686 Linux SDK which doesn't contain
this path, and may not be needed at all.

(cherry picked from commit 63153c9d36768b1e5ab9c1562f400a2bd8c2f8cd)
2024-02-08 15:20:35 +01:00
..
android Ran the clang format script. 2023-12-25 20:27:28 +01:00
frt File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
frt_sdl File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
iphone Add APP_PAUSED and APP_RESUMED MainLoop notifications 2024-02-08 14:49:18 +01:00
javascript SCons: Fix Web build when compiler version isn't properly detected 2024-02-08 15:15:14 +01:00
osx Use occlusionState to determine when window is drawable. 2023-12-20 22:34:45 +01:00
server Return exit code 0 when running --version or --help 2023-12-20 22:33:58 +01:00
uwp UWP: Fix VS 2017 build with new get_unique_id method 2024-02-08 14:19:32 +01:00
windows Add XInput device ID for wireless Series 2 Elite controller 2024-02-08 15:05:04 +01:00
x11 Linux: Remove hardcoded lib path for x86 cross-compilation 2024-02-08 15:20:35 +01:00
register_platform_apis.h File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00